A visual indicator to show parasited players for the commander and spectators.
jostol
Join Date: 2012-11-04 Member: 166659Members, Reinforced - Shadow
There needs to be some visual way to easily tell if a player is parasited. Commanders cannot know if their players are parasited unless the players explicitly mention that they are. This might not seem like a problem you could think, however in comp games it usually falls to the commander to make calls and give orders. Without this crucial knowledge the commander could be sending players to their deaths or make bad calls.
A visual indicator is also needed for spectators, as while in top down view you cannot see if a player is parasite or not. If a player is parasited it can completely change their gameplay and strategy, and makes watching encounters more tense. It affects both alien and marine movement and decision making, and makes for good watching to see how they manage the encounter.
Without the knowledge that they are parasited however, all of this is lost to the spectator.
A clearer visual indicator on other players would also be nicer in-game, as sometimes it can be hard to see the parasites crawling over the marine model especially if they are wearing shadow or beta armour or are in the dark. (It's been a while since I've actually seen another player parasited in-game next to me so my memory is a little fuzzy around this area).
I've honestly got no ideas on how to implement a clear visual indicator for commanders or spectators, as making them glow an outline seems kind of silly and will mess with existing outlines. Perhaps a faint-ish, yellow-ish-sickly-greenish outline around the marine players? I've got no idea really, but a visual indicator that is easy to see is needed. Perhaps the parasite icon could float over their heads? Who knows.
Oh, and while we're on the topic does anyone know how long a parasite lasts and if the timer gets reset with each parasite attack?
A visual indicator is also needed for spectators, as while in top down view you cannot see if a player is parasite or not. If a player is parasited it can completely change their gameplay and strategy, and makes watching encounters more tense. It affects both alien and marine movement and decision making, and makes for good watching to see how they manage the encounter.
Without the knowledge that they are parasited however, all of this is lost to the spectator.
A clearer visual indicator on other players would also be nicer in-game, as sometimes it can be hard to see the parasites crawling over the marine model especially if they are wearing shadow or beta armour or are in the dark. (It's been a while since I've actually seen another player parasited in-game next to me so my memory is a little fuzzy around this area).
I've honestly got no ideas on how to implement a clear visual indicator for commanders or spectators, as making them glow an outline seems kind of silly and will mess with existing outlines. Perhaps a faint-ish, yellow-ish-sickly-greenish outline around the marine players? I've got no idea really, but a visual indicator that is easy to see is needed. Perhaps the parasite icon could float over their heads? Who knows.
Oh, and while we're on the topic does anyone know how long a parasite lasts and if the timer gets reset with each parasite attack?