Havester collision model
OnosFactory
New Zealand Join Date: 2008-07-16 Member: 64637Members
New Zealand Join Date: 2008-07-16 Member: 64637Members
Comments
you've never tried to jump over a growing whip?
madness!
It's actually a reasonable decision IMO. When a player is up against something with an expanding/changing hitbox, they'll either become stuck inside it or pushed away. If they get pushed away, there's a chance that they'll be pushed into somewhere otherwise inaccessible or be pushed into (and become stuck in) some geometry.
The easiest way to avoid these possibilities is to make sure the hitbox never expands. For structures in NS2, this means always using their built hitbox.
Very well, I shall not question.
It's one of those problems where you could either develop a comprehensive fix that addresses the consequence of an expanding hitbox or just deny the the player the opportunity to be confronted with an expanding hitbox.
I hate to tell you that in computer science simplest solution is most likely the best. I agree with you though but your not making it easy for me!
The downside of this approach is that players could hide inside of structure models. I don't think any structures are large enough to completely hide a marine though so it wouldn't really be an issue.
Glad you approve, because this is how it currently is in game. Have you never tried standing on a rt point when com drops an rt, you can walk right through it.
Uh, I remember being stuck inside freshly dropped CC. Guess it is possible because there is emptiness inside?
You can actually drop an RT on a player, (not EXACTLY in the same position, but basically on the player still, given the collision model) they can build while in it.. and then when its fully built still remain in it.. until they walk out of it then the collision is reapplied.
CC's dont do this as well for other reasons (same reason you used to be able to get an arc stuck under a CC)
thats going to be fixed in next patch
Collision with the world is a pill / oval, and collision with players is an 8 sided cylinder
You can actually do more than that, you can jump so you're RIGHT ONTOP OF IT. And also build from inside it.
I miss being able to hide almost completely inside an extractor as a marine. Simply jumping into one at the last minute ensured a few ninja phase gates went down undetected. Its pretty funny watching the aliens just move right past you if they're not diligent enough.