Very Important Clan Balance Stuff-read It!

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Comments

  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    hey, how about hardcoding the variable but make the teeth disappear for Enhanced Sight?

    i bet that would boost the popularity of that upgrade, and Sensory in general <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    You have problems seeing past the teeth? They restrict my peripheral vision a little bit, but I really don't have problems with them beyond that...
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    edited November 2002
    Ok, so let me get this straight, youre saying that aliens are overpowered and marines are underpowered so you want the skulks to not have the teeth cover your view in order to balance things out? And what is all this about Lerks being useless and umbra not being realistic?

    For christ sakes, before going out and rambling please do your research. First of all lerks are FAR from useless when you have one hive. If you know how to fly (Apparently its incredibly hard and it takes "skill" to aim a skulkbite without teeth but it doesnt when you have to keep a rhythim in order to fly) and if you know the maps you can make one hell of a lerk. Ever hear of ns_bast? I have taken out an ENTIRE marine base by myself as a lerk, all i had to do was get on a vent where the marines couldnt shoot me, use REGENERATION which is apparently useless and shoot their buildings with SPIKES (also useless so it seems) So, i took all those "useless" weapons and i made use of them to win. Scout? No, you just dont know how to use it. Lets talk about silence now... Your inexperience shows when you say silence is useless. Have you ever tried to guess where a skulk is coming from by listening to its footsteps? What do you think would happen if you couldnt hear them and not even know theire coming? You DIE while distracted using chat, voicecomm or building. Heck, you can sneak up on people from behind without even knowing what hit them. I always get silence as my first skulk upgrade because nothing is DEADLIER than something that kills you with 2 bites and you cant see.

    As for the webs, a welder can easily take care of them, no matter howm any there are, one marine can deal with them all.

    Aliens underpowered at the start of the game? No, not unless you let the marines out and let them expand. Marines too weak during the middle part of the game? No, you just dont follow the right build order and dont work as a team. I have taken out multiple hives when working with a team of 4 marines. If the commander does his job he can get you HA before the aliens even get their 2nd hive together (Of course, if you contain them) give those 4 marines welders and you have a squad that can only be taken down if:

    A) They suck
    B) They dont weld each other
    C) The whole alien team rushes them with fades and lerks.

    Now, for late game, if the marines EVER let the aliens get 3 hives they have LOST. There is no coming back unless you have some men behind enemy lines and you manage to kill off the onos attacking your base. Its quite simple, marines who dont play offensively will not win. The only reason why you keep seeing marines lose is because they still try to use the "tactics" that worked on 1.00. Tureting yourself up in base may help you fend off skulks, but when it comes down to it, those resources could have gone to weapon upgrades and armor. Then come the fades and acid rocket the turrets while either being outside their firing range or strafing and acid rocketing.

    I could go on and on on ways to win with marines but i dont really have much time right now.

    And btw: using the r_drawviewmodel set to 0 IS a cheat and using such a script WILL get you banned from most respectable servers. It is also illegal in CAL matches and i am almost sure that Flayra is locking it for the next client patch.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Well, at least I was nice about it.

    Guys, I'm not defending Eats (I put up the first critisism to his views) but that's the whole point. They're his views, his opinions. You may not agree about them, but that doesn't make them any less valid. Try to point out where you believe he's going wrong without turning abusive, M'kay?

    Example: absent

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->get off your high horse and go take a bath in rotting feces. Sorry to sound so rude but you are being "ridicilous". <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Oh, yeah. You sounded absolutely devastated to have sounded rude. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    edited November 2002
    locking the r_drawviewmodel will only work if model consistency is enforced too. many teethless models are floating around the net already.
    personally i don't get what's so great about artificially delaying fights by obscuring player view with teeth and huge muzzle flashes...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->correct me if i'm wrong, but would hitscan weapons even know if they travelled through Umbra?

    I honestly doubt they do and its a variable on the player being hit. Then it checks damage type to see if it should be reduced. So this would need a kind of large fix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    or rather it would be downright impossible. i don't think there is a way for the engine to know whether a hitscan weapon passed another weapon (like Umbra).
  • UnlessUnless Join Date: 2002-11-05 Member: 6948Members
    Kids, this is a great article. This man knows what he's talking about. Approach it with an open mind, and then go watch some demos of high-level clan matches. Clan matches are COMPLETELY DIFFERENT from public server play.

    And, really, you don't have to be such <span style='font-family: '>dic</span>ks in your replies.
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    I've seen a clan match once or twice, and for the most part they matched up with what that article says. Some of it sounded a bit off, but I don't think I've played enough to really say.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->kthxbye<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think saying that should be a 24 hour ban. It's like the stupidest of all the little internet lingo things you hear all the time.




    Well, ok, a ban is to harsh.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    The skulk teeth model is just stupid. The developers have said again and again that they won't implement AvP-style Wallcrawling view rotation because "it disorients players". Yet, I find myself MUCH more disoriented by the teeth model than by wallcrawling. (I had no problem with wallcrawling at all in AvP...) Why is the disorientation of the players who don't like view-rotation more important than the disorientation of players who don't like big teeth blocking our view?

    Also, while an experienced player quickly gets used to wallcrawling rotation, no amount of experience will negate the disorientation from big teeth blocking our view. Problem is, when those teeth are going down, you can't see anything. Even a godlike FPS player can't play well with a tooth-textured blindfold on him.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    <!--QuoteBegin--Eats+Nov 24 2002, 05:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eats @ Nov 24 2002, 05:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For you not to be aware that marines are unbalanced makes me think you either have no or little clan experience, and probably play alot on the pubs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    afaik NS is not primarily a clan-match game. there are more pub servers than clan servers, there are more non-clan players playing this game then there are clans members playing it.

    While clans are important to the gaming community, they are not more important than the non-clan members of the gaming community. It probably would not be wise of any dev team to primarily cater to clans.

    So it only makes sense to try and make the game so that it is as balanced as can be when played on pub servers. As such, experience on pub servers does count.
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    edited November 2002
    Guys, has it ever occurred to the people who think the teeth are disorenting that you can actually not bite the whole time youre attacking a marine? If you only bite when youre sure you will hit them it wont disorient you.

    And BTW: I Have seen all clan matches, i frequently play on Nano-Gridlock (EC's server) and i usually play against them, i am also a member of EGC, and i can say that the game is balanced for clan play if your team knows what its doing. Sadly, most people have more experience with aliens because they would rather win than lose as marines. I myself choose to go marines most of the time and i believe i do a pretty good job at working with a team. If not, i dont believe commanders would congratulate me for winning the game.

    Just put a little bit more effort into marines, play with them for a while, learn their strenghts and weaknesses and you will notice an increase in marine wins.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    you are aware that the original article argues that early marine rushes are too STRONG, aren't you?
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    My response to that is silence. If you sneak up on marines trying to rush your hive and they cant hear you... well, that makes a very dead marine squad. Which means their base is up for counterattack allowing you an easy win for that game. Trust me, ive done it. (Of course, you also need a competent team)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    It would be the mod equivalent of suicide to play-balance for clan gaming.

    Because, those clans would only exist, after recruiting from the pub players. If you balance towards clan-play, the game seems to suck to the pub players, and the clans wither and die as a result.

    Anyone with a smart-**obscenity** clan that goes on about how their players have played forever, remember 90% of clans fail within 6 months, and those that survive mainly only do through continuous recruitment of new blood. This is how successful clans run.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    edited November 2002
    <b>** Entire post deleted. Honestly Eats, if you can't play nice, you're going to get banned. **</b>
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    First of all, egc is NOT EC. Secondly, i am not attacking it, and in fact, you are attacking me personally by insinuating i cannot comprehend a piece of writing. I will not defend my literacy in front of someone who cannot even tell the difference between two clans and uses his "experience with clans" to prove his points. Experience is crap. i have used these methods to win and done so in a logical manner. I have not attacked anyone in this forum and have yet to be moderated in my posts. I do not flame or insult anyone because i dont believe in putting other people down in order to feel more powerful.

    If you must know, i am a spanish speaker, english is not my first language, and even though it isnt, i take pride on the fact that i can understand it and use it better than most people who speak it ever since they were born. Now, if you have anything that isn't a personal attack against me or my clan, go ahead and post it and i will read it objectively. I dont care if you wrote that article, it is my opinion and i have a right to state it here. If you dont like it keep it to yourself or use valid points to prove me incorrect.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    ok, I guess I'll adress all of these now:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->afaik NS is not primarily a clan-match game. there are more pub servers than clan servers, there are more non-clan players playing this game then there are clans members playing it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This article was specifically written for clan play, I say that before anything else and I've quoted it numerous times.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->While clans are important to the gaming community, they are not more important than the non-clan members of the gaming community. It probably would not be wise of any dev team to primarily cater to clans.

    So it only makes sense to try and make the game so that it is as balanced as can be when played on pub servers. As such, experience on pub servers does count. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be the mod equivalent of suicide to play-balance for clan gaming.

    Because, those clans would only exist, after recruiting from the pub players. If you balance towards clan-play, the game seems to suck to the pub players, and the clans wither and die as a result.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This isn't so much false, as taking my suggestions overboard. But lets even go so far as to do that. Have you ever considered that the game could be different in tournament mode versus non tournament mode(ie. pub mode)? It already is different in some ways(ff, etc) This way it could be balanced for both. But I don't feel any changes this drastic need to be made. I think most if not all of these issues could be resolved while keeping the game good for both competitive play and casual play.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    {US-DF}Rico:
    once again I'm not sure you read what I posted for its full depth, and yes I will comment on your reading comprehension if you don't even understand what I'm saying and rudely criticize it. But anyway:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><BoZmAn20> Our match against EGC was verging on one and a half hours
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><sYn|Eats> long matches like that seem unrealistic
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><BoZmAn20> None of us rushed, Eats.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[22:14] <BoZmAn20> We also don't tend to like games that boil down to how well the marines can rush
    [22:14] <sYn|Eats> i don't understand what makes you gusy think you're so much more amazingly bvetter at fending off rushes when you play so little, i mean, i'll watch this demo
    [22:14] <sYn|Eats> but what you're saying isn't making sense unless we aren't playing the same game
    [22:15] <BoZmAn20> We're not
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[22:15] <sYn|Eats> well then you aren't playing to win
    [22:15] <BoZmAn20> No, we're not.
    [22:15] <BoZmAn20> We're playing to have fun.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[22:15] <sYn|Eats> so you expect to bomb out of the leagues?
    [22:15] <sYn|Eats> cause i mean
    [22:15] <sYn|Eats> the clans playing to win will beat you
    [22:15] * pac|cs is now known as [FoR]PacMan
    [22:15] <TAU|TheOMeGa> leagues are unimportant
    [22:15] * clik` has joined #Evolutionarily
    [22:16] <BoZmAn20> Whats your point? Why do you think all our matches are against clans like TAU, TE, IFB, EGC?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    just stop man......just stop
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Eats, sorry, i wont play that game.

    Requesting locked thread.

    Sorry you couldnt understand.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Eats is correct here. The betatester clans play to have fun thus making sure that the balance is never fully tested because they are "honorable" enough to not use "cheap" tactics against each other.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    ok, now, Twex:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hey, how about hardcoding the variable but make the teeth disappear for Enhanced Sight?

    i bet that would boost the popularity of that upgrade, and Sensory in general <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hmm, this is gonna be the hardest thing to rebut so far because it is a good idea. Here's the reasons I don't like it(tho I'm not suggesting I'm 100% right and you're 100% wrong here, as this would make sensory more viable):
    1)The skulk bite model just sucks, I mean its a cool idea and its even a cool gimmick, but I think boddozerg has put this best:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The skulk teeth model is just stupid. The developers have said again and again that they won't implement AvP-style Wallcrawling view rotation because "it disorients players". Yet, I find myself MUCH more disoriented by the teeth model than by wallcrawling. (I had no problem with wallcrawling at all in AvP...) Why is the disorientation of the players who don't like view-rotation more important than the disorientation of players who don't like big teeth blocking our view?

    Also, while an experienced player quickly gets used to wallcrawling rotation, no amount of experience will negate the disorientation from big teeth blocking our view. Problem is, when those teeth are going down, you can't see anything. Even a godlike FPS player can't play well with a tooth-textured blindfold on him. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It also reduces skill as I've discussed more thoroughly in posts either here or in the tourney section or in both.

    2)skulks are already weaker then marines even without the bite model, if you force skulks to take this upgrade then you leave out the possibility of using other upgrades to balance this.
    3)EHS still has no use if you're not a skulk
    4)the bite model is nauseating and really adds nothing good to the game, so why should it stay in?
    5)at what level would this take effect/This isn't a level-based upgrade like all the others
    6)Sensory would still probably not be a viable option becase it offers little to fades compared to carapace/adrenaline upgrades. Cloak is good sure, but you need 3 sens chambers and scanner sweep/motion tracking almost completely negate it.



    Maybe, I would much rather see the model removed tho because I just hate it so much. It's annoying and makes the game less fun.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    edited November 2002
    minstrel, I'm not sure I'd call it honorable. I mean if the marines let the aliens get a second hive they're going to die because the aliens are going to use the imbalanced fade to defeat the marines, so if the marines know that this will happen, shouldn't they try to stop the aliens from getting these fades by rushing them? I mean its definitely more fun to let the aliens build up and play around in skirmishes with them before then and to fight a slow losing battle with hmgs and ha. But to try to say that this has anything to do with honor, and that a clan playing to win is playing without honor, is just not true.

    Oh and that deserved to get deleted, but to pretend like {US-DF}Rico did nothing to provoke it is false.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Eats+Nov 25 2002, 05:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eats @ Nov 25 2002, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->minstrel, I'm not sure I'd call it honorable. I mean if the marines let the aliens get a second hive they're going to die because the aliens are going to use the imbalanced fade to defeat the marines, so if the marines know that this will happen, shouldn't they try to stop the aliens from getting these fades by rushing them? I mean its definitely more fun to let the aliens build up and play around in skirmishes with them before then and to fight a slow losing battle with hmgs and ha. But to try to say that this has anything to do with honor, and that a clan playing to win is playing without honor, is just not true.

    Oh and that deserved to get deleted, but to pretend like {US-DF}Rico did nothing to provoke it is false.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No one said self destructive behavior by not utilizing all your advantages against your enemies was logical Eats. If you beat the other player it is "dishonorable" to the loser but in reality it is just playing smart. For a more indepth look at this see
    <a href='http://www.the-nextlevel.com/features/editorials/bahn/090600.shtml' target='_blank'>http://www.the-nextlevel.com/features/edit...hn/090600.shtml</a>
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    Ok, if thats how you want to define honorable then fine.....but I'm not sure how many people would agree with that. Also I'm not sure how its honorable to exploit a fade imbalance but not a marine imbalance, even with that definition.......
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    edited November 2002
    <!--QuoteBegin--Eats+Nov 25 2002, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eats @ Nov 25 2002, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, if thats how you want to define honorable then fine.....but I'm not sure how many people would agree with that.  Also I'm not sure how its honorable to exploit a fade imbalance but not a marine imbalance, even with that definition.......<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's how the playtesters appear to define honorable. "If you rush as marines it's dishonorable because it lets you win and isn't fun" On the otherhand I feel that if I got killed because someone was bunny hopping it is due to my stupidity at missing them just because they were jumping around like an idiot. I pretty much only play skulk and gorge on aliens due to the fact that the others are just too easy to beat marines across the map with 95% of the time. "Every loss is a lesson each lesson makes us better" Practice getting better at winning rather than at whining.
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