FlaterectomyNetherlandistanJoin Date: 2005-02-03Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Can't a gorge feel protected? Derp!
You mean in that block you're pointing at, right? That prop doesn't have collision. I already fixed it in my local copy of the map, it'll be fixed when I publish it.
You mean in that block you're pointing at, right? That prop doesn't have collision. I already fixed it in my local copy of the map, it'll be fixed when I publish it.
It was a 3v3, and the funny part was both skulks with gorges were trapped in the spawn by 2 enemy skulks. Both had the same idea at the same time.
Absolutely wonderful, once again. I had a lot of fun today with Beige and Davean, really good stuff.
Pfft! ...apparently I am not fun enough to mention.
Really though, mod is great. Is worth adding more to. Additional game modes would be nice. Team death match. Skulks with Shotguns, Fades with Lmg's. King of the hill. Every other gamemode.
Needs voice overs like double kill, ultra kill, etc.
Good to see its up and running again! @Nordic I would be all up for adding new game modes and features but I (personally) am somewhat reluctant to mix up the core formula too much. Simplicity is key. I've not really sat down with Daan and flat to speak about any additional features we'd like. There's a much bigger need for more general polish than there is adding more content.
I'm not completely against adding new life forms and weapons but they'd have to be featured in their own game mode or even a separate mod. Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Good to see its up and running again! @Nordic I would be all up for adding new game modes and features but I (personally) am somewhat reluctant to mix up the core formula too much. Simplicity is key. I've not really sat down with Daan and flat to speak about any additional features we'd like. There's a much bigger need for more general polish than there is adding more content.
I'm not completely against adding new life forms and weapons but they'd have to be featured in their own game mode or even a separate mod. Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Fades with rail guns would be fun. It would have to be its own game mode for sure though.
Since it has so many possibilities, I feel it could use some sort of backend system. Vote for game mode, then vote for map, then play.
Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.
Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....
Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.
Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....
Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.
Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....
*drum roll*
Fades with Fireballs?
Onos with stomp. Worst mod ever.
Do you mean Hungry Hungry Onos? I tried to play it once. It was fun for 5 minutes only.
Needs voice overs like double kill, ultra kill, etc.
You know, these voice overs do like permanent damage to my vocal chords.
Well, you've already lost a toe! I don't see the big deal.
As for polish, I'd probably consider adding some warning that pops up when you pick up the gorge stating that if you leap you will lose it, since that was confusing for me and my biggest gripe not knowing the four times I did it in a row. Might also be nice to see your accuracy, since I've been using Nordic and Beige as target practice for what Malpractice calls "bad shotgunning."
Needs voice overs like double kill, ultra kill, etc.
You know, these voice overs do like permanent damage to my vocal chords.
Well, you've already lost a toe! I don't see the big deal.
As for polish, I'd probably consider adding some warning that pops up when you pick up the gorge stating that if you leap you will lose it, since that was confusing for me and my biggest gripe not knowing the four times I did it in a row. Might also be nice to see your accuracy, since I've been using Nordic and Beige as target practice for what Malpractice calls "bad shotgunning."
Yea, is that an ns2+ thing that shows the death stats? It'd be great if whatever plugin does that was made compatible with sws.
The spawn entrances instantly kill an enemy with a slightly vague line of where that happens. Experience people kill themselves in it trying to explore, experienced players sometimes accidentally catch it. It would be much nicer if it was a damage over time instead of an instant death. This would also allow you to fight back somewhat against people who hide in their spawns or camp in their spawns.
If not damage over time just make it a hard wall like barrier.
Also, once spawned you should not be able to enter your spawn again because you can bring the gorge up there and hide.
FlaterectomyNetherlandistanJoin Date: 2005-02-03Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
I was planning to make a clearer hologram/forcefield texture that indicates the no-go zone. Hopefully we can also make it so gorges are dropped when they're carried into a spawn room.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
I'll have to slip past you and leave that for the other 2 to sort out I have so many different engines installed on my machine that I am playing with, I've had to sacrifice a few games, and NS2 was unfortunately one of them.
Having a lot of fun with Unity at the moment, and doing quite a bit of work based coding at the moment.
FlaterectomyNetherlandistanJoin Date: 2005-02-03Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
SWS was updated this weekend to prepare for the NSL tournament. I'll do my best to provide a changelog with my limited technical knowledge.
o The game now has a 15 minute time limit instead of a first-to-5 win condition
o Gorges will return to their spawn when a skulk carrying one tries to take it into their spawn room
o Gorge model is smaller when carried on the back of a skulk
o "Blue/Red team wins" messages are fixed
Comments
Also someone can hide in the map here. Map is gorgasm.
You mean in that block you're pointing at, right? That prop doesn't have collision. I already fixed it in my local copy of the map, it'll be fixed when I publish it.
It was a 3v3, and the funny part was both skulks with gorges were trapped in the spawn by 2 enemy skulks. Both had the same idea at the same time.
I do mean that prop.
Really though, mod is great. Is worth adding more to. Additional game modes would be nice. Team death match. Skulks with Shotguns, Fades with Lmg's. King of the hill. Every other gamemode.
Needs voice overs like double kill, ultra kill, etc.
You know, these voice overs do like permanent damage to my vocal chords.
@Nordic I would be all up for adding new game modes and features but I (personally) am somewhat reluctant to mix up the core formula too much. Simplicity is key. I've not really sat down with Daan and flat to speak about any additional features we'd like. There's a much bigger need for more general polish than there is adding more content.
I'm not completely against adding new life forms and weapons but they'd have to be featured in their own game mode or even a separate mod. Maybe some sort of mode where Fades with rail guns have to get from A to B as they're swarmed by skulks with shotguns could be interesting. British bull dog style. MAKE IT DAAN!
Fades with rail guns would be fun. It would have to be its own game mode for sure though.
Since it has so many possibilities, I feel it could use some sort of backend system. Vote for game mode, then vote for map, then play.
Fades with Railguns vs SWS could be balanced fairly easily in my opinion, although it doesn't fit with the naming theme.
Fades with Flamers would be crap against sws, so using the old acid rocket as inspiration, how about....
*drum roll*
Fades with Fireballs?
Onos with stomp. Worst mod ever.
Do you mean Hungry Hungry Onos? I tried to play it once. It was fun for 5 minutes only.
Well, you've already lost a toe! I don't see the big deal.
As for polish, I'd probably consider adding some warning that pops up when you pick up the gorge stating that if you leap you will lose it, since that was confusing for me and my biggest gripe not knowing the four times I did it in a row. Might also be nice to see your accuracy, since I've been using Nordic and Beige as target practice for what Malpractice calls "bad shotgunning."
Yea, is that an ns2+ thing that shows the death stats? It'd be great if whatever plugin does that was made compatible with sws.
If not damage over time just make it a hard wall like barrier.
Also, once spawned you should not be able to enter your spawn again because you can bring the gorge up there and hide.
Having a lot of fun with Unity at the moment, and doing quite a bit of work based coding at the moment.
o The game now has a 15 minute time limit instead of a first-to-5 win condition
o Gorges will return to their spawn when a skulk carrying one tries to take it into their spawn room
o Gorge model is smaller when carried on the back of a skulk
o "Blue/Red team wins" messages are fixed
http://steamcommunity.com/sharedfiles/filedetails/?id=479128066