Concerning Models

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos

I saw tutorials but they are on 3DS with is clearly a professional tool WITH the professional price (and license problems).

Any tutorial with Blender ?
Like total NS2 Tutotrial with Blender.
I would like to learn to export an animated mesh. Rotation + texture scrolling.

Anyone ?

Comments

  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The reason there are so few custom models made for NS2 is that it specifically requires 3DS Max 09 32-Bit to create and export NS2 models.

    I think @BeigeAlert was working on a blender exporter but I don't think he was able to get it working for Animations.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited February 2014
    Soul_Rider wrote: »
    The reason there are so few custom models made for NS2 is that it specifically requires 3DS Max 09 32-Bit to create and export NS2 models.

    I think @BeigeAlert was working on a blender exporter but I don't think he was able to get it working for Animations.

    Nor for proper collisions.

    Also, I don't think you can get texture animations through the exporter anyhow. The texture animation for say... the waterfall in Mineshaft is done in the .surface_shader I believe.
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