NS2 Shiva

LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited March 2014 in Mapping
The remake of the classic NS1 map Shiva !

NS1 version and original creator - Moultano
Remade for NS2 by me !
Base level file given / converted from hammer.bsp by samusdroid


Workshop location -- http://steamcommunity.com/sharedfiles/filedetails/?id=226356313
Mod ID - D7DEC59


I aim to keep it as close to NS1 as possible with the obvious requirements to make this work for NS2 and bring the visuals up to NS2 levels!

Old NS 1 thread to be found here http://forums.unknownworlds.com/discussion/73958/ns-shiva/p1


Backstory: <-- Backstory for the map from NS 1 forums
QUOTE
An interstellar corporation the size of Omnicore requires a huge number of administrative decisions to be made every second. Resources need to be allocated, ships scheduled, personnel assigned, product distributed, all in the profit maximizing amounts. The entity responsible for this is known as Shiva, which is thought to be the most powerful supercomputer in the galaxy. The whereabouts of this computer are a tightly guarded secret since it would otherwise become a frequent target for attack from Omnicore?s competitors. All information about it is strictly confidential. Even the name Shiva may be the result of custom rather than an actual official name. Very frequently, orders percolate through the company in cryptic impersonal messages that arrive at any time in maximum priority digital readouts. At every point in the chain of command there are orders that have no accountable source. Confused employees come questioning to their superiors who are just as befuddled, but those who wish to retain their jobs at Omnicore quickly learn to follow these orders whenever they arrive. As a result the controlling force behind the company has attained mythical status, and has been likened to the Hindu god Shiva. It has the power of life and death over the humans in its charge, and its gigantic allocation plans called to mind images of the ?Lord of the Dance.?

QUOTE

24 hours ago TSA command received a distress signal from a stationary vessel with an unknown UID. It is not registered in any national database or in any of the corporate databases that we can access. The transmission requested that the mission be kept as quiet as possible, and given the unusual situation, we?ve decided to comply. You should consider everything I?m about to tell you NDA Clearance 10. You were all picked because you have demonstrated a superior amount of professionalism in this regard in the past, and I expect it to continue. Those who are uncomfortable with this, please leave now.

Alright then. The NDA begins now.

The station we will be sending you to is located in sector 3586. As you will notice, unlike any ship infested before this, it is not in the Ariadne Arm. Thankfully there is a clear explanation, but this alone would be enough to make it the most important mission that most of you will ever be assigned.

Though it was not stated explicitly in the transmission, we suspect that the source of the transmission to be Shiva Station. Those of you who have worked for Omnicore before will already be familiar with its reputation. Everything we know about the background of the station can be found in your mission docs which will be sent out securely after this briefing. The Short version: Shiva Station contains the most powerful supercomputer in the galaxy.

The current situation is as follows. Two weeks ago an autonomous shuttle phased in to sector 3586 bringing a sample of some foreign material for direct analysis by the Shiva supercomputer. Shortly thereafter various systems began to malfunction, causing several allocation errors in Omnicore?s subsidiaries. The onboard technicians were woken from their cryosleep to investigate the problem as the Shiva entity was no longer considered stable enough to diagnose and fix it autonomously. From what we can tell it was one of those technicians who sent the distress signal. We do not expect any of them to have survived this long.

The video feeds we received clearly show that we are dealing with Kharaa, and indicate three primary areas of infestation. The sample analysis room has been most severely infected which is to be expected considering that it was the original source. The infection appears to have spread through a ventilation shaft to the primary datacore where the bacterium is feeding off of the heat from the storage units. From there it spread through the nanocoolant to the coolant processing pumps. We expect one of these three areas to reach hive critical mass in the next 24 hours.

Shiva Station is vital to the functioning of Omnicore, which is in turn vital to the galactic economy as a whole. Excellent performance in this mission could win us a strong ally in the Trans-System Council as well as substantial monetary compensation. I?ll expect all of you to be prepared to jump in 12 hours. Dismissed.


Not wanting to bore you with masses of greybox photos here are only two, if you want to check out the map load it in game. Any feedback will be appreciated.
vQrwZ1D.png
yoC0QC4.png


Next version to solve various issues from tonights test!

Comments

  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    oh yeah need name suggestions for those 3 areas called Need a name a b and c!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Great fun, one of my favorite NS maps. I loved Shiva, and I am really pleased with your (GreyBox) efforts so far. Good fun testing :D
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Hey...there's some holes in your map, I don't remember where though.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I got a lot of screenshots to sift through :D but nothing game breaking so far
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Dis map's gunnar be great!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited February 2014
    :D I can't wait to see what you do with it. :)
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    SamusDroid wrote: »
    Hey...there's some holes in your map, I don't remember where though.

    here
    18906cf6e519b87e301db6123f018f.jpg

    110c248795a5d917f1a8dbb78364b8.jpg

    @OP
    The obvious problem on this map is that you probably can't import the geometry like that. Airlock is just deadly for aliens when we tested it on SCC.

    I believe that there is too much space on parts like Airlock and not enough on other parts. Some other things don't work like "chemical storage". You would have to edit a lot to provide the same possibilities (like getting under the catwalk and get those marines from behind... no you're blocked dummy!!!).

    Then the other TP feel like to small.
    Data burst : Ceiling is too high. Prediction killed that marine last time (sorry mate, i'm a bastard)
    Draft Shaft : Claustrophobic land (and much more difficult to WJ/BH)


    That said it's not bad.
    In fact it can be a good NS2 map as there is space to create another TP at North East. (i always vote for 5 TPs). What about "Cryo Storage". Sounds Sci-fi enough.

    I could see in the original geometry (imported) not only holes issue (easy) but geometry assembly that shouldn't be (nothing is really welded together; ex: Shiva core).

    Maybe you should just make the same layout from scratch. You would save time instead of trying to adapt the geometry and stuff to NS2 needs. So you could avoid enlarging or shrinking all the time to adapt this. Plus it would ease the pain with props, decoration and light.


  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited February 2014
    Some things to think about:

    There were a lot of elevation changes in this that were traversed via elevators and ladders. You'll have to probably tear out those areas and rethink them. I don't think most of them were particularly well liked, so you have a lot of flexibility there. The ones south of cryochambers and south of generator were cool, but a lot of the rest can go.

    There were lots of compromises to the layout that I made for visibility that I wish I hadn't had to. Every time you see an awkwardly kinked hallway before a big room, that's what happened. Since those are natural chokepoints, they get a lot more combat despite having very little thought put into them, so take the opportunity to make those first class parts of the map instead of just crappy inserts. Similarly with some of the hallways around marine start. r_speeds in the marine start itself were way too high, so I kept having to find ways to cut it off.

    I made the map starting in the east and ending in the west. Since this was my first map, the western parts of the map had a lot more thought put into them than the eastern parts of the map, (which I mostly just made because they looked cool.) Steam tunnels and coolant hive in particular suffered from this. Just for playability don't hesitate to just tear all that up.

    The metal trim that I used as a central bit of the style of the map made it as an ns2 texture: tram_trim_clean_02. There's also a dirty version as refinery_trim_13.

    Good luck! :D
  • joohoo_n3djoohoo_n3d Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
    edited February 2014
    VERY EXCITED CAN NOT WAIT!! LETS TEST THIS THIS SUNDAY!! ! =P~

    for the record, i always loved elevators in ns for the amount of drama and suspense they create!
    bring those back UWE.

    also, @loki, dont listen to @moultano - he doesnt know what hes talking about! lol ;P
    we want the original!
  • joohoo_n3djoohoo_n3d Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
    omg i just found a scc server with it running and ran around in it...i say marines are going to die...but thats how it was in the original!
    so many wonderful memories on that map
    :x

    @moultano, i love your original especially the less polished parts...i could never tell when i played on them.
    every room and passage had an awesome unique feel with tons of ways to play...MORE!!
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    @UncleCrunch this is a NS1 import to NS2 however that had over 160,000 faces the version you play now only has 21,000 as you can tell I did quite a lot of optimisations so yes you will find a lot of holes atm, as I said above I have a lot of pictures to sift through and many of the issues you have riased I am quite well aware of these and thinking on how to best address this while inkeeping with the maps theme / original concept for those areas. Airlock is currently open as I cut out most of the NS1 LOS blocking geo. Next version will have this re added as props.

    @joohoo_n3d I would and do listen to moultano !

    As I have said, I intend to do this map to match the quality of kodiak. SO you need to trust what I am doing, the version out is currently alpha .2 so yeah bugs and this is the time for layout adjustments, having said that hive rooms are sorted but as for the claustrophobia area i do like that :P

    As I said TRUST in ME, just look at kodiak!
  • joohoo_n3djoohoo_n3d Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
    i trust no one!
    pudding is in the proof! lol
    anyhoo, @loki, you're good at what you do. i know that and this is shiva for christs sake its gonna be great...now, if you could only get weldable vents/doors added ;)
    anyhoo lets rock this on the OFFICIAL UWE VINTAGE MAPS SERVER (coming soon to a server browser near you) 8->
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited March 2014
    Current Version alpha 0.2

    NS1 Minimap / Layout
    jkVc8m4.jpg

    NS2 Minimap / Layout (SUBJECT TO CHANGE)
    vKtrFwq.png

    As the name suggests "Need a name" yes I need those rooms naming

    NS1 Marine Start RT Alcove
    Kcheu9N.jpg
    6oGXNN7.jpg

    NS2 Marine Start RT Alcove (currently the only area with any "limited" detail :D )
    GtNVKbP.png
    LoxSjsM.png

    At the moment it is far to bright in these shots, that is because there is somewhat of a cluster f**k of lighting going on which I will sort out when the rest of marine start gets done.

    Coolant
    1HH7uVX.png
    nZ4wk2i.png
    zb2vgP3.png



    Change log

    Fixed holes ! the map is no longer swiss cheese, but I am sure some still remain!
    Added more cover in Airlock
    Redeisgned Coolant TP
    Added some textures / lights to Marine start, playing around with the route i want to take with the map

  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited July 2014
    I have updated the map on the workshop to include those "finished" areas + semi "completed" draft shaft area (not pictured).

    The majority of the occlusion bugs should be fixed now unless I missed some.

    *note these areas are still subject to change pending feedback / optimastion or to improve the look :D

    sooooo

    feedback............
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    i love comparison shots
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Loaded it up and gave it a quick look, definitely loving it so far. I hope you can keep to the old retro/industrial asthetic as best as you can. (Personal preference)
  • MauvaisVitrierMauvaisVitrier France Join Date: 2014-04-10 Member: 195291Members, NS2 Map Tester, Reinforced - Diamond
    edited August 2014
    goddamn, it's a huge map, kinda reminds me of Eclipse in a certain way.
    I've noticed a few things that you might already know of, but I'll post them anyway in a sec. just need to upload the screenshots.

    EDIT :
    3xxcOXg.jpgAkAgYWk.jpg
    f3sFXPw.jpgjIQCzzj.jpg

    In this one you fall to your death (Coolant/Steam Tunnels vent)
    spVX5ep.jpg0vnQeRU.jpg

    In this one you can go on top of the map
    WDdjRzu.jpgBNhuM2G.jpg

    Good job anyway, this might become a gorgeous map. Love the layout, though it might be fit to 20+ slots servers
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I do have an update for this map that is nearly ready to go out, but atm I am spending the most time on derelict so dont expect it anytime soon. Thanks for posting the feedback though will check em out.
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