Legitimate query
N@uralBornNoobist
Gorge-N-Freeman,2Gorges1Clog Join Date: 2012-12-24 Member: 176138Members
How difficult is it to implement multi cpu support? will we ever see this happen for such a fun game?
WIll this improve 90+% of peoples gameplay experience?...sarcasm alert
I know next to nothing...I dont even want to know...im sure its enough to send a near cray cray persons mind.......cray cray.
Just a little about the real world difficulties that are "hindering" the "progressive" nature of logic handling by the cpu.
Why there isnt a piece of "middleware" that can just be added to your already fantastic piece of hieroglyphic code mastery? that can literally "Terraform" your logic into something with true beauty.
Why just use 1 power ranger? mighty morph dat son!
WIll this improve 90+% of peoples gameplay experience?...sarcasm alert
I know next to nothing...I dont even want to know...im sure its enough to send a near cray cray persons mind.......cray cray.
Just a little about the real world difficulties that are "hindering" the "progressive" nature of logic handling by the cpu.
Why there isnt a piece of "middleware" that can just be added to your already fantastic piece of hieroglyphic code mastery? that can literally "Terraform" your logic into something with true beauty.
Why just use 1 power ranger? mighty morph dat son!
Comments
I think the console command is r_mt
Also... In before the more technical explanations :P
The server uses roughly 1.3 cores, which is pretty ridiculous. It needs it even more then the client does.
Alright let me try this again... I think we can all agree that the Green Ranger is more powerful than all the other rangers combined right? So in essence, the Green Ranger is an Intel CPU with all the brute force it needs, while the other rangers are a multicore AMD, that require a mighty morphing team to get things done :P
Afaik lua can handle multicore.
And just like the Green Ranger it gets weaker as the game goes on until all thats left is a dude with a ponytail.
IDK if there is an "easy" way to convert or if it has to all be rewritten from scratch, but from all the threads I've seen about performance, it always comes down to the LUA.
Spark is reportedly fast and efficient, and using 2+ cores is optimal.
P.S. this is just from other threads on preformance, i dont know the first thing about programming
What you mean is Unity engine cant handle multi-core physics. I'm sure there is multi-core rendering on spark.
Just fyi, unity's linux multi-core physics works fine, but windows one is incredibly unstable.
Uhm... no. That's not what I mean. I don't know where you get Unity from now.
What I meant is that LUA, as a language, supports working with multiple cores.
is better to go with a better nvidia physx capable gpu? or a new motherboard, cpu, ram bam ty you mam setup?
ive noticed "significant" solid gameplay performance from enabling physx.
hopefully this makes sense...after reading back my queries i sometimes cant understand what ive put myself ^^,
To answer whether you should upgrade your cpu/motherboard/ram or your gpu we need to know your entire setup.
Recently they added an option for Nvidia users to accelerate this on the GPU with an option.
BUT! If you check to see if the game is using the GPU for any PhysX calculations NVCP reports that NS2 is still using the CPU. Either NS2s GPU physX option is borked... or NVCP is measuring incorrectly.
Basically...hyperthetical dilema is...spend £1xxx on Mboard,cpu,ram,gpu+monitor etc or half/same ammount on Gpu& 1000hz monitor....if ALL the HARDCORE simulations can be done on a "cornered" "forced" to buy Nvidia...patent pending NON FOR U ATI OTHER TUCKERS.
This was my understanding, too. I noted in the NS2WC there was a video with @Hugh specifically mentioning 'turning physx on if you have an nvidia card' so I was wondering if this has been fixed in one of the more recent patches? @Ironhorse do you know the status of this?
Makes you wonder how and if it is working is all.
My physx visual indicator isnt working in the latest whql for me, and neither is MSI afterburner's OSD, and r_stats isn't yeilding anything helpful.. so i have no way for sure to determine just yet, myself. Not sure how samus is testing.
Can you elaborate on the "significant" do you mean more fps? I have an old CPU (E8400 @3GZ), I play with all eye candy off, so would love to take some load off my poor aging cpu and push some of that load on my gpu (nvidia GTX560).
To really see what is limiting you, instead of my assumptions, you could use the r_stats command. When you start a game, open console with the tilda key ~ and type "r_stats" without quotes. Which ever one is not 0 the most is the one holding you back.