Close spawns
philogl
Join Date: 2012-10-24 Member: 163529Members, Squad Five Blue, Reinforced - Silver, WC 2013 - Silver
This hasn't been brought up for a while, but it is widely acknowledged that close spawns is not balanced and is not fun to play for either team in public games. Competitive matches have forced cross-spawns for so long that I guess people stopped complaining about it. It seems like such an easy thing to fix that would drastically affect the way UWE measures their balance statistics. Is there any reason this couldn't be quickly introduced for the official maps?
Comments
The thrill of not knowing where the other team has spawned for the first 5 seconds of a round far outweighs any balance implications.
Since sarcasm is lost on people on these forums, I agree with the OP. I would say the majority of experienced players prefer a cross spawn game.
Edit: Wait, is that a direct quote from the website? Bad English and all? May as well remove that while they are at it, kill 2 birds with 1 stone
Yes there is a reason. Not enough community momentum, interest, or awareness to spark action counter to the developers interests.
Just another ns2 mechanic that you shouldn't ever expect to change because it's bypassed where it matters, so there's never any spotlighting effect.
Definitely don't want to see it in competitive games.
I enjoy that intense area of action when there are close spawns, makes it exciting and opens up new tactics for taking ground elsewhere. Had some zero upgrade arc rush games that failed and the claw back was brilliant. How do you feel about fixed marine starts like the ever so moaned about NS2_Veil when aliens start in Sub?
Ive not played competitive so can't comment on that, but anything that mixes up the dynamic I enjoy. I'd love to see eclipse with mixed spawns...*insert evil laugh.
Close spawns lead only to frustrating rounds if one side (most likely the one with ranged weapons) aims that good that the aliens have no chance. But I don't see that happen very often. And if it happens people force teams and settle things. There is no reason IMO to force cross-spawns for everyone. There are also mods that enables you to enable cross-spawns on your server. Where is the problem?
Other than that, I've never felt much desire for x-spawns. Or the lack of them. *shrugs*
Also adjustment the spawn in biodome, it feels like aliens spawn at a 80% rate in platform.
I find them extremely fun, in fact I think they should removed locked spawns completely and make start spawns utterly random.
Keep comp balance in comp games only, if you only want to play 3-4 league approved maps with crosspawns there are servers that do this, please don't make the game less interesting for everyone else.
I could quite happily lose close spawns, specifically on summit and biodome (despite its size, it's very easy to get to agri or filtration). It's still a problem, but not quite so severe on descent.
The 'working out which start they have' thing still applies on tram, jambi, veil, eclipse... and that's fine. But data core + sub/atrium is just a horrible horrible game in the making, likewise with hydroponics or platform starts on biodome.
I would rather people have less variety of spawns on 2 maps (biodome summit) than playing games which may ultimately turn them off the game completely. Player retention trumps very small gameplay elements that are only fun for a minority.
*shrug*