Highly curious. Haven't lain my hands on it yet and I'd like to solicit the impressions someone has had of it compared to NS.
From what I can see it has a high degree of mobility as a factor in gameplay much like playing aliens. Are the two comparable?
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It's like COD for people with even less patience, kill a lot, die a lot, no skill, same thing each round. Wall jumping was cool, everything else was below meh.
There's no reason for it to weigh 50GBs, though. I'm not seeing where all the space went, other than a lot of very inconsequential voice acting that adds very little to the overall experience, since the campaign is entirely throwaway if it weren't required to unlock the other two Titan chassis for customization. The campaign is also just poorly structured in general since it doesn't even matter whether you win or lose as either side in the campaign, a wasted opportunity and wasted space.
It's too bad that the campaign feels disjointed and without sufficient context for each battle. No unique set pieces to fight over that aren't already available by just playing multiplayer.
Only issue I had was the no Australian server thing...
It is disappointing.
The game play itself was sort of fun and a little addicting, but it wasn't enough to counter all the things they did wrong with that game.
Here's a simple way to see if you'd like it or not... Do you like MW2, MW3, BO2, or Ghosts?
See because just like those games it has no community support whatsoever. So if you like clicking on a big button that says "play" and having ZERO control over what game it places you in, then you 'might' like Titanfall.
Though the smart pistol (aka in-game aimbot) is possibly the most overpowered weapon ever to grace the world of first person shooters. (Especially for those who have skill and can aim)
The rounds were really short (4 mins?) and there was a lot of downtime between every match (~70s).
There are bots that fight alongside players that only really serve to add atmosphere and which also draw your attention when you are being shot by a real player.
Titanfall, on the other side, is very cool once you get familiar with parkour. I'm pretty sure having experience as a skulk gave me huge advantage over casual first time beta players.
And grunts, I love them grunts. They really add great atmosphere to the game, with their comments and other things they do. You don't have to kill them or be afraid that they can kill you, they are too weak for anything, but creating coop atmosphere. This makes Titanfall less competitive and more popcorn, which I like. Really unique thing to MP shooter.
Aimbot pistol? Might as well be called anti-bot pistol. You can't kill a pilot with this thing, unless it's a groundpilot that can't parkour. Every time I was dead to it, I analyzed killcam and I always was like 'man I'm safe here, gotta run in straight line *locked on* *dead*'. Every time I killed a pilot with smart pistol it was a groundpilot noob, who'd die to any SMG faster that aimbot pistol.
In conclusion, very good game that combines familiar elements from multiple other games into something never seen before. At least worth a single try.
Oh, and I hope there will be something like 'Pilot arena' mode, where there are only pilots with not titans or bots. Fighting pilots as a pilot is the most fun thing in this game.
BTW, NS2 has most of the core elements titanfall has, i.e. jetpacks, wallrunning, mechs, grunts (babblers lol). I have a feeling that making ExoFall mod should be not overly hard. Making exos 3x bigger, faster accelerating jetpacks with little fuel that recharges when you touch the surface, wallrunnig that lasts only for 1.5 seconds and if you speed is higher than X. Then CCs drop randomly one the map, opens and you get 4-5 marine bots with babbler-like AI that don't jump and shoots instead of biting. And there, you have it. ExoFall.
Don't forget the REAL purpose of the bots.
They allow the really bad 0-25 type player to focus on bots and feel like they are "skilled" - Who cares if they can't kill pilots, they can wipe up 40-50-60 bots per game...
They allow the good 25-0 type player to walk around and feel like a god. - Not only can they kill pilots, they can wipe up anywhere from 80-150 bots per game...
It's all about boosting player "kills" in order to make casual players feel like they are as skilled as competitive pro players.
Now the game I will be buying soon...
Dark Souls 2.
*giggles*
Waiting for the eventual NS2 titanfall mod...
Hugh-Challenge: Explain NS2 to us @Hugh.