Some Thoughts On Spores

playermanplayerman Join Date: 2002-11-09 Member: 7854Members
<div class="IPBDescription">a powerfull weapon</div> Spores are quite powerfull, maybe the single most powerfull weapon in the game.

All of the above are area effect weapons, with one big difference:
grenades, bile-bombs and accid rockets project damage to an area -only momentarily-.

While spores project damage to an area *for a prolonged period of time*.
The area of effect is fairly large to, probably larger than the blast radius from other area effect weapons.

A marine exposed to that damage for the duration will probably suffer more damage than he would have from a bile bomb or accid rocket.

On top of that, a Lerk with 3rd level Adrenaline can Spam an area with Spores *Continuously*.

Come to think of it, marines have 3 area effect weapons: grenade launcher, siege turret and mines. siege is limited to structures and only accidentally does damage to aliens. mines are stationary and fairly easy to avoid, and a fade can often neutralize mines fairly easily
That leaves one 'real'/mobile area effect weapon (GL) for marines. Marines have nothing special like spores.

Aliens have 3 'real'/mobile area effect weapons, with spores being extra special.

I leave it to others to decide if maybe this is a bit unbalanced or not.

(ok well, my suggestion would be to somewhat reduce the area and/or the damage, and certainly reduce the firing rate with full adrenaline so that continuous firing of spores is not possible)

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    deal with spores and why they are not over powered:

    1) they are a 3 hive weapon, so tyhey are suposed to be nasty
    2) lerks are the most physicly weak of the aliens, thus why they have some of the nastier abilities

    compare spores to the other 3 hive abilities:
    Primal scream, if they remember to use it, it is amazing
    Babbelers: one man army
    xenocide, I like making things go boom <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Bile bomb (working version that is), well bile bomb does nearly as much DMG but only to structures, thus it is sorta evened out, lerk=antipersonel, Fade=and base

    and remember, 3 hive is NOT equal to HA/HMG, it is hells of harder to get and thus better
  • ArchuxerizerArchuxerizer Join Date: 2002-11-02 Member: 4526Members
    Spores are the only good lerk attack. The other abilities are crappy and evolving to a lerk for them isn't woth the resources. Besides, spores don't damage buildings. I think lerks should be made more like a support artillery unit by giving bile bomb to lerks. Also remove bile bomb and acid rocket from fades, but then also slash should be almost twice as powerful and blink more reliable. That way fades would be the attack/assassination aliens while lerks are the back row support artillery.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    <!--QuoteBegin--Archuxerizer+Nov 24 2002, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Spores are the only good lerk attack. The other abilities are crappy and evolving to a lerk for them isn't woth the resources. Besides, spores don't damage buildings. I think lerks should be made more like a support artillery unit by giving bile bomb to lerks. Also remove bile bomb and acid rocket from fades, but then also slash should be almost twice as powerful and blink more reliable. That way fades would be the attack/assassination aliens while lerks are the back row support artillery.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Translation: I don't know how to play Lerk effectively, but I think I know how the game should be drastically changed.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--padijun+Nov 24 2002, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (padijun @ Nov 24 2002, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Archuxerizer+Nov 24 2002, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Spores are the only good lerk attack. The other abilities are crappy and evolving to a lerk for them isn't woth the resources. Besides, spores don't damage buildings. I think lerks should be made more like a support artillery unit by giving bile bomb to lerks. Also remove bile bomb and acid rocket from fades, but then also slash should be almost twice as powerful and blink more reliable. That way fades would be the attack/assassination aliens while lerks are the back row support artillery.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Translation: I don't know how to play Lerk effectively, but I think I know how the game should be drastically changed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so true
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    I must say, the spores aren't all that deadly when I'm playing as a marine. It's a bit of an annoyance, but all you have to do is step out of the gas cloud and you'll just take a bit of damage for a few more seconds.
    Whenever I see lerks using spores, I wonder why the idiot isn't using umbra, which is FAR more fearsome an ability. Not being able to hit the fades right in front of you is BAD.
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    > Spores are the only good lerk attack.

    A patient lerk sitting up on the rafters can take down a turret factory and then clear out all the turrets by himself just using spikes and bites. I've freed a hive room doing that before. Lerks are great for supporting fades or for ranged attacks.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Yeah, that's another thing. If there's rafter or a ledge or whatever high up it's so easy to kill TFs without getting hit. There's a ton of such places on Hera.
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    Spores are very effective to use, especialy when a marine base is in full chaos.

    But perhaps the NSteam should make it use a little more energy? Because if you have adrenaline lvl 3 you can shoot almost 3 spores in a row.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    also, ussing spores does NOT preclude ussing umbra (3x adrenaline is soooo nice)

    I personaly will sit infront of the marine base and just throw out umbras for the fades, then when we get 3 hives I will throw out umbras as well as killing any marines and leave strucs to fades
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    I know it. You can have 4 clouds running on one point with adreneline. That's 120 a second for those of you who failed 4 grade math. Maybe make it a little less energy than umbra.
  • ArchuxerizerArchuxerizer Join Date: 2002-11-02 Member: 4526Members
    edited November 2002
    Gah well the other lerk attacks do suck. The bite is weaker than a skulks bite, spikes are nice when you try to take down a turret, but it kinda takes ages and you could do it faster and cheaper by doing multiple skulk rushes on the TF. Umbra? it doesn't stop every bullet and without adrenaline it only lasts as long as it takes for you to fill your energy bar again. So if you want to keep the umbra cloud active all the time, you can't do any other attacks or fly. Morphing to a lerk costs 33 resources which is pretty much and could be used to do multiple skulks instead. In some situations the lerk can make quick work of important structures because of the flying ability but in general lerks are not worth the cost without spores. The weapon changes were just some of my thoughts, so please don't bash them unless you have actually tried playing like that, but I know you haven't.

    Please don't try to act elite when you aren't. I know very well how to play each different alien because I've done pretty alot of it.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    This is pretty trivial though since the aliens have 3 hives the marines are going to lose, same as if the marines take two hives the aliens will lose.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Archuxerizer+Nov 24 2002, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gah well the other lerk attacks do suck. The bite is weaker than a skulks bite, spikes are nice when you try to take down a turret, but it kinda takes ages and you could do it faster and cheaper by doing multiple skulk rushes on the TF. Umbra? it doesn't stop every bullet and without adrenaline it only lasts as long as it takes for you to fill your energy bar again. So if you want to keep the umbra cloud active all the time, you can't do any other attacks or fly. Morphing to a lerk costs 33 resources which is pretty much and could be used to do multiple skulks instead. In some situations the lerk can make quick work of important structures because of the flying ability but in general lerks are not worth the cost without spores. The weapon changes were just some of my thoughts, so please don't bash them unless you have actually tried playing like that, but I know you haven't.

    Please don't try to act elite when you aren't. I know very well how to play each different alien because I've done pretty alot of it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lerks do not suck. Lerks with level 3 adrenaline tear through multiple marines with bite and umbra easily. Spores are generally only for spamming the spawns of the last marine base which just annoys people and gets you banned if the server admin is on marines. One lerk makes every other alien nearby take 6x as many bullets.
  • ArchuxerizerArchuxerizer Join Date: 2002-11-02 Member: 4526Members
    <!--QuoteBegin--Minstrel Knight+Nov 24 2002, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Nov 24 2002, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lerks do not suck. Lerks with level 3 adrenaline tear through multiple marines with bite and umbra easily. Spores are generally only for spamming the spawns of the last marine base which just annoys people and gets you banned if the server admin is on marines. One lerk makes every other alien nearby take 6x as many bullets.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know how you could possibly use umbra and bite well together without making weapon changing scripts, that are by the way forbidden by the devs. It's the same thing as biding leap so that when you press a button, the lerk leaps and automatically switches back to bite. Also, how is it good if all allied aliens take 6x the bullets they would normally take? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Archuxerizer+Nov 24 2002, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Minstrel Knight+Nov 24 2002, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Nov 24 2002, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lerks do not suck.  Lerks with level 3 adrenaline tear through multiple marines with bite and umbra easily.  Spores are generally only for spamming the spawns of the last marine base which just annoys people and gets you banned if the server admin is on marines.  One lerk makes every other alien nearby take 6x as many bullets.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know how you could possibly use umbra and bite well together without making weapon changing scripts, that are by the way forbidden by the devs. It's the same thing as biding leap so that when you press a button, the lerk leaps and automatically switches back to bite. Also, how is it good if all allied aliens take 6x the bullets they would normally take? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hud_fastswitch "1"

    easy enough
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    <!--QuoteBegin--Archuxerizer+Nov 24 2002, 11:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Minstrel Knight+Nov 24 2002, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Nov 24 2002, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lerks do not suck.  Lerks with level 3 adrenaline tear through multiple marines with bite and umbra easily.  Spores are generally only for spamming the spawns of the last marine base which just annoys people and gets you banned if the server admin is on marines.  One lerk makes every other alien nearby take 6x as many bullets.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know how you could possibly use umbra and bite well together without making weapon changing scripts, that are by the way forbidden by the devs. It's the same thing as biding leap so that when you press a button, the lerk leaps and automatically switches back to bite. Also, how is it good if all allied aliens take 6x the bullets they would normally take? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you **obscenity** kidding me? Fly quickly to an unassuming marine, release umbra as you land, then take your time (10 seconds) chewing the pants off the unlucky **obscenity**. If you take over 10 seconds to bite his face off, which shouldn't happen unless you suck (seriously), just pop off another umbra and finish the job.

    This could be difficult if you don't have adrenaline, but with 2 hives, you really should have movement chambers.
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Archuxerizer+Nov 24 2002, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archuxerizer @ Nov 24 2002, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Spores are the only good lerk attack. The other abilities are crappy and evolving to a lerk for them isn't woth the resources. Besides, spores don't damage buildings. I think lerks should be made more like a support artillery unit by giving bile bomb to lerks. Also remove bile bomb and acid rocket from fades, but then also slash should be almost twice as powerful and blink more reliable. That way fades would be the attack/assassination aliens while lerks are the back row support artillery.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ROFL

    talk to eBnar...

    <a href='http://www.planetns.com/strats/flyinglessons.htm' target='_blank'>learn to fly</a> then start talking about how useless the lerk is...
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    that learn to fly is realy nice (gave me some ideas)

    personaly, lerk is my top fav class (that and skulk)

    if you think lerks suck, then you don't know how to play as them, same as anyother class

    I personaly can't stand fades, but thats just me Iknow they don't suck, jsut not the class for me


    Lerks are NOT DESIGNED FOR COMBAT!!

    they are even sneakier bastds then skulks(remember spores dosn't have a projectile sprite for it, it just appears)
    nad are the second best assist class (gorges are first unless there is a siege around)


    basicaly, if you don't like lerks, ok, just don't rag on my fav class <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    I dont like those vents that is right ontop of the marines base i know of two such locations cant remember the maps but anyway an lerk can sit there and throw spores and the marines cant do jack about it... gren launchers wont work sicne you need to directly hit the lerk witch isnt easy...
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Thansal+Nov 24 2002, 12:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 24 2002, 12:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lerks are NOT DESIGNED FOR COMBAT!!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The funny thing is a lerk often will do more damage in combat than a fade or onos due to umbra.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    only late game and not if the marines are semi competent

    today I was playing a game (lerk as always) and there were a few marines that knew how to deal with me, RUSH

    they would either scare the idiot fades out of umbra (stupid fade) or come in and gun for ME specificly (better yet knife me and that is it)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    if you think spores are overpowered think again. it is a good tool for killing marines who are packed into a tiny space... so be it!! They deserve to die if they get spored.

    Also, <b>spore does damage to armor. </b>This means you have to burn off <b>ALL </b>of the armor of a HA marine (remember, 95% absorption) before you can kill him. He can walk out of the cloud and waste you before even 100 points get taken off his armor (HAs usually have HMG). This is supposing you haven't put up umbra, but remember umbra takes up half your energy.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    <!--QuoteBegin--Thansal+Nov 24 2002, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 24 2002, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->only late game and not if the marines are semi competent

    today I was playing a game (lerk as always) and there were a few marines that knew how to deal with me, RUSH

    they would either scare the idiot fades out of umbra (stupid fade) or come in and gun for ME specificly (better yet knife me and that is it)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're really not supposed to be in situations like that if you're a lerk. If you are, oh well, suck it up. Stay out of the umbra you make, let your teammates use it and stay 10 or so feet behind them. Keep walking up, hitting umbra, and falling a little ways back. If your teammates are smart, they'll know it's better to stay in there than try to flee. If they <i>don't</i> realize that, follow some different teammates around.

    And you're 50 zillions times faster than marines, you shouldn't let them knife you (or grenade you if you can learn to listen for them). Know your flight escape routes out. Practice flying and if they try to knife you or your hear the clanking of naeds, you'll be off in a flash, before they can even get the machinegun back out to shoot you.

    You sound like you're having a hard time playing lerk because you don't have a cautious enough mentality about it. Paranoia about everything will save your life.
  • silentiumsilentium Join Date: 2002-11-02 Member: 4398Members
    When I first used Spores with 3x Adrenaline, I was afraid to actually spray as much as I could because you could basically go on forever... I was afraid I'd be kicked for spamming that much so I usually try not to spray, spray, and spray away. Maybe two or three sprays and wait until those finish to start again or something.



    I'm a dedicated Lerk and I really think that is life the Spy of the Alien forms. A majority of my time is spent in the rafters picking away at Turret Factories (munching or spikes). With a Lerk, I find it easier to exploit poor turret placement (not that it's hard with a Skulk).

    Also, to those people who always complain about taking corners when flying: Just slow yourself down by giving a few puffs in the opposite direction and continue on. Usually you don't have to be at the speed where you become a splat on the wall to get wherever you want fast.
    [Also, know that you can fly using strafeing keys. My friends were unaware, so just in case.]
  • SkorneSkorne Join Date: 2002-11-18 Member: 9144Members
    Lerks are one of the most powerful units in the game, if used wisely. Umbra for cover and Spore for offense! Lerks are probably the most hardest unit to master because it is a tactical weapon not just some thing which destroys stuff. The only unit in the game which needs better tactics then anyone else is the comm. Lerks can fly which is really powerful. On top of that they provide support for others and for themsleves. They bite, fly, glide, umbra, shoot and are fun to play!
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