New NVIDIA drivers
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Join Date: 2013-04-16 Member: 184847Members
Nvidia’s Next Driver Will Bring Massive Performance Improvements In CPU Heavy Games
It seems that Nvidia has been working on a truly amazing new driver for its graphics cards. Even though MS has just announced DX12 – a new API that promises to offer better performance on CPU heavy titles – the green team is developing a new driver that will lessen the CPU overhead on a variety of DX11 titles.
According to the graphs that Nvidia has released, its new driver – that is planned for release in a couple of weeks – will offer performance similar to AMD’s Mantle in both Star Swarm and THIEF. It’s pretty amazing what Nvidia is doing with its driver skills, and we cannot wait to see whether the green team’s changes will affect other CPU bound titles.
As we can see, with this new driver Nvidia’s flagship – GeForce GTX 780Ti – will be able to compete against AMD’s 290X. The interesting thing here is that Nvidia’s card will rival AMD’s card with the latter running via AMD’s latest API, Mantle.
Given the fact that Nvidia has only provided two scenarios, one has to wonder whether the green team has included ‘global’ tweaks that will improve performance on all CPU-heavy games or ‘specific’ tweaks for THIEF and Star Swarm.
Stay tuned for more!
http://www.dsogaming.com/news/nvidias-next-driver-will-bring-massive-performance-improvements-in-cpu-heavy-games/
Could this be good news for NS2?
Comments
The driver is applying these fixes to DX11 though, so it will only work under the DX11 renderer in NS2.
Also, for those who do not know (i udated my thread in the tech support forum), I finally got in contact with Nvidia. They reproduced the DX11 SLI shadow rendering error will be fixing it an upcoming driver.
It will support all GPUs which can make these specific API calls... furthermore all games which utilize them. NS2 with any DX11 GPU in DX11 mode will see some benefit (I have yet to see what kind though).
Could be good news for people with the newest generation cards though, but I doubt it.
I just recently updated my nvidia drivers to one of the newer whql versions from ver 310.27 or something (I was like on a year+ old driver or so) but this new one has been pretty stable so I'm happy about it.
Idk why they are even moving to dx12, if they make it OS bound to windows 8 or higher then it won't have many users
I don't remember if it was the case with DX11 and NS2 but it is possible. So, if the NVidia improves it even further, it can only be good.
Mouse lag and a performance drop for lots of people.
Doesn't happen in DX9, fortunately.
But there are better frametimes with DX11, so it can feel smoother/more consistent.
But its also less stable and afaik doesn't match the mouse input timings of DX9.
So its a toss up
When that driver launches, I will do a thread testing pre-driver, post driver, and DX9. If anyone else would like to contribute--- that would be awesome!
No noticeable input lag with either (vsync off of course).
Weird, right?
also I have windows aero disable when ns2 starts because that originally fixed my mouse input issues, im sure a patch fixed it but i leave it off anyway to avoid it ever happening again
And if you use more speakers like 5.1 (7.1 doesn't work in my opinion) it may give even more input lag at least when using virtual surrounds like cmms-3d, thx, sbx & razer surround (dont have dolby headphone any more).. not sure how much it will add when you use with DX11.. Easiest to measure/feel input lag is to use low graphic settings (turn off/low everything)
IronHorse any news about the collision errors fix?
Which collision errors exactly? link?
Page is claiming up to 71% increase in frame rates in some DX11 titles. Going to try it in NS2 and see if there is any improvement, doubtful though.
edit: oh, lovely... dx11 option has been removed in ns2 apparently or my dx is messed up.