Another server client console error
the_tick
Netherlands Join Date: 2014-01-20 Member: 193352Members
Error: lua/Weapons/Alien/XenocideLeap.lua:156: Attempt to access an object that no longer exists (was type SoundEffect)
[Server] Script Error #73: lua/Weapons/Alien/XenocideLeap.lua:156: Attempt to access an object that no longer exists (was type SoundEffect)
Call stack:
#1: __index [C]:-1
#2: f1 lua/Weapons/Alien/XenocideLeap.lua:156
self = XenocideLeap-2020 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, modelIndex=0, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, secondaryAttacking=false, teamNumber=2, techId=317, weaponWorldState=false }
input = cdata
player = Skulk-450 {abilityEnergyOnChange=100, activeWeaponId=2020, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=0, animationGraphNode=8, animationSequence2=1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=1702.0960693359, animationStart=1702.5111083984, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0.63093209266663, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, celeritySpeedScalar=0, clientIndex=3, cloakRate=3, cloakingDesired=false, collisionRep=0, communicationStatus=1, countingDown=false, creationTime=1693.3859863281, crouching=false, darkVisionSpectatorOn=true, darwinMode=false, dashing=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, detected=false, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, flinchIntensity=0, followingTransition=false, fov=105, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=true, giveDamageTime=1708.5970458984, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hatched=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isUsing=false, jumpHandled=false, jumpLandSpeed=0, jumping=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1707.8596191406, lastTargetId=598, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, leaping=false, locationId=15, maxArmor=10, maxHealth=91, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, movementModiferState=false, numBabblers=0, onGround=true, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=false, playerLevel=17, playerSkill=373, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=15.099930763245, runningBodyYaw=1.505419254303, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=2.1363513469696, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0.025166988372803, stepStartTime=1702.0960693359, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, syncHealth=false, teamNumber=2, teamResources=12, techId=200, threeHives=true, timeAbilityEnergyChanged=1700.9866943359, timeGroundAllowed=0, timeGroundTouched=1702.0533447266, timeLastHealed=1708.4154052734, timeLastMenu=0, timeLastWallJump=0, timeLastWallWalkCheck=0, timeOfCrouchChange=0, timeOfLastJump=1701.4777832031, timeOfLastJumpLand=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=1696.8969726563, timeOfLeap=0, timeUntilPlayerCollisionsIgnored=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, twoHives=true, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=6.2675576210022, viewRoll=0, viewYaw=7.6790924072266, visibleClient=false, wallWalking=false, weaponsWeight=0 }
#3: [string "XenocideLeap_OnProcessMove3"]:15
self = XenocideLeap-2020 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, modelIndex=0, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, secondaryAttacking=false, teamNumber=2, techId=317, weaponWorldState=false }
arg1 = cdata
[Server] Script Error #73: lua/Weapons/Alien/XenocideLeap.lua:156: Attempt to access an object that no longer exists (was type SoundEffect)
Call stack:
#1: __index [C]:-1
#2: f1 lua/Weapons/Alien/XenocideLeap.lua:156
self = XenocideLeap-2020 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, modelIndex=0, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, secondaryAttacking=false, teamNumber=2, techId=317, weaponWorldState=false }
input = cdata
player = Skulk-450 {abilityEnergyOnChange=100, activeWeaponId=2020, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=0, animationGraphNode=8, animationSequence2=1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=1702.0960693359, animationStart=1702.5111083984, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0.63093209266663, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, celeritySpeedScalar=0, clientIndex=3, cloakRate=3, cloakingDesired=false, collisionRep=0, communicationStatus=1, countingDown=false, creationTime=1693.3859863281, crouching=false, darkVisionSpectatorOn=true, darwinMode=false, dashing=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, detected=false, dragsUmbra=false, electrified=false, enableTunnelEntranceCheck=false, energizeLevel=0, enzymed=false, flinchIntensity=0, followingTransition=false, fov=105, frozen=false, fullPrecisionOrigin=cdata, fullyCloaked=false, gameEffectsFlags=0, gameStarted=true, giveDamageTime=1708.5970458984, hallucinatedClientIndex=0, hasAdrenalineUpgrade=false, hatched=false, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, infestationSpeedScalar=0, infestationSpeedUpgrade=false, isCatalysted=false, isHallucination=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isUsing=false, jumpHandled=false, jumpLandSpeed=0, jumping=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1707.8596191406, lastTargetId=598, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, leaping=false, locationId=15, maxArmor=10, maxHealth=91, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, movementModiferState=false, numBabblers=0, onGround=true, oneHive=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playIdleSound=false, playerLevel=17, playerSkill=373, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=15.099930763245, runningBodyYaw=1.505419254303, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, silenceLevel=0, slowAmount=0, standingBodyYaw=2.1363513469696, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0.025166988372803, stepStartTime=1702.0960693359, storedHyperMutationCost=0, storedHyperMutationTime=0, stormCloudSpeed=false, syncHealth=false, teamNumber=2, teamResources=12, techId=200, threeHives=true, timeAbilityEnergyChanged=1700.9866943359, timeGroundAllowed=0, timeGroundTouched=1702.0533447266, timeLastHealed=1708.4154052734, timeLastMenu=0, timeLastWallJump=0, timeLastWallWalkCheck=0, timeOfCrouchChange=0, timeOfLastJump=1701.4777832031, timeOfLastJumpLand=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=1696.8969726563, timeOfLeap=0, timeUntilPlayerCollisionsIgnored=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, twoHives=true, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=-1, viewPitch=6.2675576210022, viewRoll=0, viewYaw=7.6790924072266, visibleClient=false, wallWalking=false, weaponsWeight=0 }
#3: [string "XenocideLeap_OnProcessMove3"]:15
self = XenocideLeap-2020 {animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, collisionRep=0, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, modelIndex=0, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, secondaryAttacking=false, teamNumber=2, techId=317, weaponWorldState=false }
arg1 = cdata
Comments
And please, http://pastebin.com
Or at least a spoiler...