How does low lights work?
I'm working on modifying vents on descent to make horizontal spawns a bit less rushy. It's about done, but I can't figure out how to get my new lights to show up when low lights mode is selected in the vanilla graphics options. Also, is there anything I should do on my end to be compatible with NS2+ lowlights mode?
Comments
@rudy yes the editor illumiates both
In essence all you need to do is just copy all the lights in a certain room, duplicate them put them in the "low lights layer" remove any detailing lights to start with, play around with the range / radius of lights etc. Take off any specular lights (and up the brightness) etc
Low lights is basically a happy-medium between regular lighting and nsl-style lighting. Ie it looks bad all in the name of performance.
technically my first map release, hopefully not the last :X