UWE's Community
RapGod
Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
Alright, maybe this will incite some angry posts, but I don't mean it to.
My questions are;
Does UWE ''appear'' to have the same community-based communication that they did in the past? Or is it too behind-closed-doors decisions?
Are people hopeful that uwe will continue work on ns2 (besides bugs and such)? Or are people fine as is?
Basically, do people feel like uwe is still a community-based team ran by a small indie group that give feedback and listen to the community. Why or why not?
Again, this is not to incite braaaaaaaaaaahhh grrrrr gun meh I hate uwe talk, mostly to get honest feedback about how people feel about the current handling of ns2; without them posting in a random thread bitching (I, too, am guilty of this). Really just want this to be a generally feedback that uwe can address without feeling like they may be trolled or insulted.
Be frank, have some evidence, don't be pissed before posting in this thread. If this becomes a hate thread, then by all means, close the thread. I just want the community to have a few words in before the trolls unleash their fury.
My questions are;
Does UWE ''appear'' to have the same community-based communication that they did in the past? Or is it too behind-closed-doors decisions?
Are people hopeful that uwe will continue work on ns2 (besides bugs and such)? Or are people fine as is?
Basically, do people feel like uwe is still a community-based team ran by a small indie group that give feedback and listen to the community. Why or why not?
Again, this is not to incite braaaaaaaaaaahhh grrrrr gun meh I hate uwe talk, mostly to get honest feedback about how people feel about the current handling of ns2; without them posting in a random thread bitching (I, too, am guilty of this). Really just want this to be a generally feedback that uwe can address without feeling like they may be trolled or insulted.
Be frank, have some evidence, don't be pissed before posting in this thread. If this becomes a hate thread, then by all means, close the thread. I just want the community to have a few words in before the trolls unleash their fury.
Comments
I think UWE took more on then they can handle and have become secretive in order to have bigger PR impact
Example? (Just trying to make everything seem 'less' like a complaint. More of feedback)
Troll.
Edit- I guess things can't always be proven entirely without having all the information (uwe's own info, which should be somewhat secretive). So, I guess just no one get pissed or start picking on individuals. Samus did it right. I just didn't explain more of my (evolving and only-this-forum) format.
I wouldn't care if they didn't release any more content for the game, it's still very fun to me.
I would like performance client & especially server to be worked on more though...
Although there is always room for improvement things could have been alot, lot worse.
They opened up to the community with all the DEV logs films, developer chats.
Thay do experiment with Us but that is another matter, thay dont wish us harm. Becoming secretive certainly does not hurt to stoke interest but it have to be done "the right way", so it will not have a riple effect on community.
To an extent yes, they still have good community interaction, but you have to remember that UWE are now neither "indie" nor (depending how you look at it) "small".
Its a business, their major commitments are now to their investors who hold a stake in the company, not us. They must make a profit in order to stay in business.
Long story short, they can't keep sinking money into NS2 development because they "like us". As long as there's profit to be made they'll tinker with it a little, but if we want their doors to stay open, we shouldn't expect them to go beyond their initial commitments of promised content and fixing what needed to be fixed.
It just doesn't pass quite as unnoticed as it did when it was a free "labour of love" project.
Currently, there are two common outcome scenarios to their announcement strategy.
1. They miss the deadline:
- people get upset about not getting the thing they hoped they would be getting.
2. They make the deadline and make a release!:
- people get upset about not getting the thing they hoped they would be getting.
Notice something odd?
In summary though, UWE IMO have never gotten this part right, so if they go dark now, it won't change much but it is still for the better.
Edit: I just checked up on Subnautica and it seems Hugh is doing a great job on that front... Maybe it's just that simple that not much new or exciting is happening with NS2 right now.
I would really prefer to know what is going on rather than not at all. Especially since this community is very niche and very tight nit.
Or is the comparison between the two ns'? Or ns2 and subnautica (this would obviously b a troll comment if that's he case lol but who cares)? Just curious.
@Maxx11_v2.0, I see where you're coming from but your post is pushing this thread's in the direction of being closed. Next, someone could take that as... inticing? Somebody won't respond happily. dk. But don't get too negative when you're more upset than ... level-headed (funny coming from me, eh?).
This was more of a constructive feedback thread (note the word constructive). This by no means means people can only praise uwe, rather, some praise and some should point out flaws without getting other's angry (if possible on the interwebs).
Its almost as if the internet is always angry about something.......
@RapGod
Don't treat what I wrote as a rant, its more of an observation. I've already gone into more detail about this subject matter in other threads so I don't want to constantly repeat myself. I don't have a tendency to flat out rage on these forums but I'm not one to blindly praise UWE either. I tend to speak my mind but usually try to keep it constructive, give reasoning behind what I say, be it praise or criticism.
Feedback should always be good for developers as long as its backed up with reasonable argumentation.
uwe has made mistakes without question, but they are a fantastic bunch of people with talent and vision, and the games they have created have been nothing short of spectacular. ns2 is probably on its way out as far as uwe is concerned, and that is fine and natural. I do wish that they were more open with us, their biggest supporters, specifically about ns2 as it still forms the basis of many of our gaming lives. With that said, I am and will always be a proud supporter of uwe. @hugh feel free to take my words if they suit.
And criticism is necessary, I agree. I entirely agree with you - I just think the post could have been... less annoyed? Idk, but you can see how it may make others react the same... and that leads to escalation.
Wasn't trying to give the impression that I was just being a dick, just wanted to make sure this thread wouldn't quickly (but sadly will eventually) get to people hating on eachother. You didn't do that, so not saying you're spewing hate or ranting.
Basically, wasn't trying to be offensive. >-
The community could help spread the word, I am sure anyone would be willing, but no one has a bridge to get info.
This would offload a whole lot of weight, and give you guys a LOT of ...basically free advertising for the future.
Not sure if you're talking NS2 or SN. For NS2, it is true, we have largely moved our efforts off of it because it's not sustainable for us. For SN, I think you'll see us opening up a lot more in the near future. Like I said, even now, it's more a matter of time/effort rather than wanting to keep things closed. If you have any specific suggestions for things, feel free to just email us.
Say, have a 30-1 hour long Q&A session where people can submit questions for a interviewer to filter and convey to the topic expert on the team or to show some progress.
For example if we were to be talking about the art of SN, Cory would be the guest for that day to show off his awesome concept art, give the man some face time
Then a week later, another guest. I'm sure you guys are super duper busy, but I respect that you guys have a better idea of how valuable that 30 mins - 1 Hour on a single person is. It's really just a decision whether it be spent on developing or interacting with... what is technically potential investors and customers of your game
Warframe does this, and manages 3000+ viewers easily, especially if they are making annoucements, or giving away small prizes, keys, etc.
UWE used to do this every week before NS2 released. It was discontinued for two reasons - people kept asking the same questions (many of which could not be answered satisfactorily), and because setting it up and taking the time to do it took away from valuable time that they could spend actually building things. I miss it more than anyone, but I understand completely why they don't do it anymore.
For SN, I feel like it's too early. Most of the questions would be answered, quite honestly, with "We don't really know yet."
But definitely once SN is out and people are playing it regularly we will probably do it again.
http://forums.unknownworlds.com/discussion/134753/steve-s-dev-stream-of-consciousness#latest
but in a form of a video diary with all UWE team members. Every one would prepare short dialog to the camera about his work. That would be great...
Even starting up those State of Development Blog posts again would be great. I wouldn't mind reading about stuff if video making is too much hassle.