Mapper required for ambitious new project.
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
Myself and Scatter are working on a new mod project. Things are very early days, so we aren't sharing any details just yet, but we are looking for a mapper to join the team.
The project is very ambitious, complicated and unlike anything produced in Spark so far. This shows in our requirements for a mapper, which I have laid out below:
High Availability
The scope and design of this game will be changing all the time, and could inevitably end up with having to remake maps from scratch to incorporate changes regularly. You will need to be able to dedicate a lot of time to project.
Pro-Active Problem Solver
This mod project is ambitious, and it is going to bring many problems to the table. These will include problems in creating maps that work with the mod. You will need to be able to assist with solutions and ideas to help resolve issues. Coding isn't necessary, but an ability to bring creative ideas to the table is important.
If you think you can cope with our requirements, and are up for the challenge of trying to bend the Spark engine to our will, we would be very pleased to hear from you.
We are looking forward to sharing more details about the project when we can. Once we have cleared up our focus on the setting we will share more. We are really excited about this project
Drop me a line if you are interested.
EDIT - If you can make map models and textures too, that would be really helpful
The project is very ambitious, complicated and unlike anything produced in Spark so far. This shows in our requirements for a mapper, which I have laid out below:
High Availability
The scope and design of this game will be changing all the time, and could inevitably end up with having to remake maps from scratch to incorporate changes regularly. You will need to be able to dedicate a lot of time to project.
Pro-Active Problem Solver
This mod project is ambitious, and it is going to bring many problems to the table. These will include problems in creating maps that work with the mod. You will need to be able to assist with solutions and ideas to help resolve issues. Coding isn't necessary, but an ability to bring creative ideas to the table is important.
If you think you can cope with our requirements, and are up for the challenge of trying to bend the Spark engine to our will, we would be very pleased to hear from you.
We are looking forward to sharing more details about the project when we can. Once we have cleared up our focus on the setting we will share more. We are really excited about this project
Drop me a line if you are interested.
EDIT - If you can make map models and textures too, that would be really helpful
Comments
maybe you should:
say something about this project, to catch some more interest.
i dont think people are willing to join... if you keep it all secret & have a "lof of requirements" + no payment.
but i hope i am wrong and you get a lof of mappers who are willing to join.
These requirements are more what's needed of the person themselves, to avoid getting frustrated with the project. If the don't have time or problem solving skills, then they probably won't enjoy working on this project. Enjoyment is a very important factor for us.
While myself and Scatter do have a fair amount of knowledge with regards to modding in Spark, our programming knowledge in general is limited to our experiences with Spark, so this will not be a quick or easy journey. It is however one we are confident we can pull off in some form or another.
That said, while the team is currently only myself and Scatter, we are very open to more people joining, particularly programmers with a higher skill level than ourselves
As regards mapping things really tiny, that is a yes and no question. We are envisaging outdoor futuristic urban environments. Some enter-able buildings will be part of this, so unless we get a modeller, some work will be at a small scale, but the majority will be working in minimums of 32units. Although, even with a modeller, unless they can create collision models as well, you would need to add collision geometry to buildings and internals manually.
It will be very different to mapping in spark so far, but will also allow you a huge amount of artistic freedom, as we don't have a concept artist to design our world. At the moment, we are focused on getting bits of code together, rather than designing the imagery of the world.
To give a little bit of a view into what the game is trying, I put spawned some player models on one team and joined the other team and started killing them all..
I have many ideas for how we can construct maps, to avoid many limitations, but don't have the time to test them and that would be a large part of the initial work, finding out with creative mapping, just how big we can really make the levels
We would really love to have you on board, I loved the work you did with sanity, and if you are still interested after this reading this post, add me on steam Soul Rider and we'll get to work.