combat map layout

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
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Any ideas or suggestions?

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited May 2014
    It looks very similar to pulse.

    What might be cool is if you have the starting rooms towards the middle, but with no direct route connecting them, forcing them to go around the outsides. (left, right of course, but maybe also UP and DOWN paths! :) ) Of course, this is pretty much what black mesa did (DO NOT have teleporters...), just make sure this map is nice and small, or aliens won't stand much of a chance. To get an idea of the perfect scale, look at Core, Faceoff, and Pulse. These IMO are the best combat maps.
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