The tick's battleground, future changes, suggestions, and admin recruitment
the_tick
Netherlands Join Date: 2014-01-20 Member: 193352Members
Hey guys,
As some of you might know I host 2 servers called the tick's battleground.
Now recently the popularity has increased a lot. especially on server #2, which is open for everyone. Unfortunately the massive sudden expansion has also given me some issues at the moment.
First, the amount of admins I currently have is to adminster one server, not 2. Therefore I am currently having 4 open slots for admins on server #2 only
1 morning shift admin ( europe time )
1 afternoon shift admin (europe time)
2 nightshift admins (preferrably for the united states) The server is full atm till about 6 / 7 am.
As an admin you receive a reserved slot, admin rights, and you will be part of a great social admin group.
The requirements for an admin are,
- act mature,
- willing to put in energy to adminster the server.
- be able to speak english fluently.
- preferrably already be a regular on the server.
There is a screening process in place to see if you are fit to join our club, also, you will be provided with a training on how to enforce the server policy's
Suggestions
At the moment the Idea is to increase the playtime requirement up steadily to 50 hours, instead of the 20 hour requirement there is now.
Server #2 will remain a rookie friendly server where unexperienced people and new people to the game are able to learn the game. Also I want to include a guide on the MOTD page where new players can gain information about the game and how it works. (the learning curve of NS2 remains high)
A forum is needed, so people can place comments, post suggestions, and report players who behave innapropiately. This will also be included on the website, which I will develop further in the near future.
A stricter rule list is going to be introduced, with a clear description on the rules and what action is going to be taken if you break the rules.
I am wondering if anyone has some idea's where the server can be improved.
As some of you might know I host 2 servers called the tick's battleground.
Now recently the popularity has increased a lot. especially on server #2, which is open for everyone. Unfortunately the massive sudden expansion has also given me some issues at the moment.
First, the amount of admins I currently have is to adminster one server, not 2. Therefore I am currently having 4 open slots for admins on server #2 only
1 morning shift admin ( europe time )
1 afternoon shift admin (europe time)
2 nightshift admins (preferrably for the united states) The server is full atm till about 6 / 7 am.
As an admin you receive a reserved slot, admin rights, and you will be part of a great social admin group.
The requirements for an admin are,
- act mature,
- willing to put in energy to adminster the server.
- be able to speak english fluently.
- preferrably already be a regular on the server.
There is a screening process in place to see if you are fit to join our club, also, you will be provided with a training on how to enforce the server policy's
Suggestions
At the moment the Idea is to increase the playtime requirement up steadily to 50 hours, instead of the 20 hour requirement there is now.
Server #2 will remain a rookie friendly server where unexperienced people and new people to the game are able to learn the game. Also I want to include a guide on the MOTD page where new players can gain information about the game and how it works. (the learning curve of NS2 remains high)
A forum is needed, so people can place comments, post suggestions, and report players who behave innapropiately. This will also be included on the website, which I will develop further in the near future.
A stricter rule list is going to be introduced, with a clear description on the rules and what action is going to be taken if you break the rules.
I am wondering if anyone has some idea's where the server can be improved.
Comments
Heh, heh (corny i know)
http://ns2servers.devicenull.org/servers/1135561/213.134.235.134:27017
http://ns2servers.devicenull.org/servers/1093788/213.134.235.134:27015
It doesn't hold up perfectly, but it holds a lot better than I expected.
Also, IMO 4 minutes is an unnecessarily long time to wait for the other team to comm up. I've seen it go 4 min a couple times already w/ out people getting in chair, then the team complains they had no comm. This turns into either an over-drawn romp or a reset which leads to the same circumstance. Just ends up being a longer waste of time. I'd say 1 - 2 minutes would be more appropriate (at the MAX).
About the 4 minutes, yeah I know it's a bit long, Thought I changed it to 3 minutes at some point. But I will have a look at it tomorrow, thx for the info
I rather have a good game launched from start rather then a game that starts without a comm on one side, that will only cause more issues, especially when there is no admin around that can reset the game, And no, the vote reset stays disabled due to regular abuse of it. ( abuse in the form, game is halway and the vote gets passed and resets the game)
Cheers!