Keep getting "Ns2 gamerules cannot find techpoint for team 1 error"
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
in Mapping
I'm not sure what's causing it. I have 2 techpoints in the room, an ns2_gamerules in the readyroom, and even 2 resource nodes along with lights.
I keep getting many console errors for some reason, and seem to have everything I need for the basic map to start properly. Any ideas?
I keep getting many console errors for some reason, and seem to have everything I need for the basic map to start properly. Any ideas?
Comments
If not, post the log and we'll get the error extremely quickly... That's what we do around here
This will open the roaming folder, scroll to Natural Selection 2, then look for log.txt
https://www.dropbox.com/s/0i862d989v958gn/aerotest2.level
I'm guessing the missing location entities are the cause, it's unable to determin which powernode/resnode/techpoint make up a base.
I am trying to build your map with teh basic entities to return to you, but it has this odd error which I have never seen before. I am currently scouring your map for a misplaced powerpoint.
Once I have completed this I will return it to you with the minimum entities required. I will finish updating your map to work at the most basic level.
I will also post in here with the list of entities, as it is rather less than most people seem to think. I have created loads of little mod test maps, and while you get errors, you can test the map, or in my case the game code with very few entities.
Edit - Commander cameras are not needed either.. Although the you can't do anything in the comm chair without it and a minimap.
Updated version: https://www.dropbox.com/s/0i862d989v958gn/aerotest2.level
- ns2_gamerules
- two TPs
- two RTs
- two locations, covering a TP and a RT each
- a light, just so you can see shit
- a readyroom spawn somewhere (in the map works just fine. use j1 or j2 to join teams)
That should do it. Powernodes are not required. Make sure to place the readyroom spawn somewhere where you can't fall off the map.
I was about 40,000 grid units on the Y axis away from origin. Moved everything down real close to the origin and it solved the problem. Thanks!