I love that you guys are already working on a new build. My concern is most of that stuff on that tracker is barely noticeable. The most significant gameplay change I see is getting rid of cafeteria/locker close spawns on docking, which would be welcome but is hardly impactful. The only thing that gets me kind of excited is the "Implement new skill system" which in no way should be one line item (lol) and ideally phased in throughout multiple builds and tweaked as need. It should be obvious, but the community will give you loads of feedback on it. They will show you ways to abuse or break it in ways you won't think of.
I know you all have real jobs and lives, but please don't work on stuff just to work on stuff. If I could accidentally load up b255 right now, I wouldn't notice a difference in what I'm playing from what's live now. It looks like b257 might be the same way. If the goal is too bring people back to the game, I don't see that tracker doing it. Maybe I'm missing the goal of the CDT here. Is it too many playtesters focused too much on very rare bugs? Are there main gameplay goals you want to have accomplished in say 5 builds, 10 builds?
I don't want to see you waste your time, when something like "Add an option for server owners to tag their server: [Casual] or [Competitive]" could have an immediate player experience impact right now while you work on longer term solutions.
While is does appear to be that way, you have to understand that we as a group need to first show UWE that we can work together in the terms originally set and then proceed to make adjustments to other features such as gameplay mechanics and balance. But we need to get a couple patches under our belt and continue to work out our own build process too. Thank you for the input though.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
edited June 2014
In NS2+ there is no vertical check for med/ammo/cat drops. Aliens can be box selected so their hp can be easily checked. The option for disabling marine selecting when click is the last option in the misc tab so you don't need to E-S everytime.
Holy crap things have changed! Wow! I think this is the greatest accomplishment since the Alpha release, and official Steam Release!
For all the different kinds of drama that we have gone through... Mad props to this community taking over development! I think I am going to get a little emotional. Thank you.
Comments
While is does appear to be that way, you have to understand that we as a group need to first show UWE that we can work together in the terms originally set and then proceed to make adjustments to other features such as gameplay mechanics and balance. But we need to get a couple patches under our belt and continue to work out our own build process too. Thank you for the input though.
Stil think that should be baseline.
So you allready can try to find some ways to abuse it, so far i don't see any myself
http://forums.unknownworlds.com/discussion/131949/rework-the-power-node-system-lighting/p1
I wonder how much work would need to go into getting some of the ideas in there working, or even if people would still want it?
For all the different kinds of drama that we have gone through... Mad props to this community taking over development! I think I am going to get a little emotional. Thank you.
Example picture from that thread.