IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
While MACs cost 5 Tres instead of 8 Tres, like drifters.. I'd still rather they not be rendered entirely immobile and useless by an attack.
Yes i realize that drifters are much more useful overall and even necessary to some extents, and fulfill more roles than the MAC.
But it still seems quite unfair that nascar speed drifters have enjoyed this luxury for so long... hurting one once doesn't guarantee its demise, much like a MAC.
But then again i can only imagine the frustration that would come from a newer player trying to catch up to a MAC to bite it..
While MACs cost 5 Tres instead of 8 Tres, like drifters.. I'd still rather they not be rendered entirely immobile and useless by an attack.
Yes i realize that drifters are much more useful overall and even necessary to some extents, and fulfill more roles than the MAC.
But it still seems quite unfair that nascar speed drifters have enjoyed this luxury for so long... hurting one once doesn't guarantee its demise, much like a MAC.
But then again i can only imagine the frustration that would come from a newer player trying to catch up to a MAC to bite it..
Or one player in the hive with a shotgun with medpacks and ammo from the comm with a MAC welding him.. very frustrating for aliens - especially ones that don't work together well (pubbers/rookies).
While MACs cost 5 Tres instead of 8 Tres, like drifters.. I'd still rather they not be rendered entirely immobile and useless by an attack.
Yes i realize that drifters are much more useful overall and even necessary to some extents, and fulfill more roles than the MAC.
But it still seems quite unfair that nascar speed drifters have enjoyed this luxury for so long... hurting one once doesn't guarantee its demise, much like a MAC.
But then again i can only imagine the frustration that would come from a newer player trying to catch up to a MAC to bite it..
They cost 15 res for the first Mac, though. The attack could be used to auto-defend itself... it'd be horribly weak, but at least they don't just sit there or try to run but get bit and twitch for an hour.
Agreed on the second point.
Last point, I don't think it'd frustrate many to try to kill the Mac. If it's op then slow the base speed or just reduce the retarded hour-long twitch instead of removing that feature entirely (you didn't suggest removing it, I was lol).
While MACs cost 5 Tres instead of 8 Tres, like drifters.. I'd still rather they not be rendered entirely immobile and useless by an attack.
Yes i realize that drifters are much more useful overall and even necessary to some extents, and fulfill more roles than the MAC.
But it still seems quite unfair that nascar speed drifters have enjoyed this luxury for so long... hurting one once doesn't guarantee its demise, much like a MAC.
But then again i can only imagine the frustration that would come from a newer player trying to catch up to a MAC to bite it..
I thought the death twitch for a MAC was only from bile /shrug. I think making MACS move quickly isn't balanced. Remember aliens are melee, so they HAVE to chase a MAC to hit it, so if the MAC can evade, it is frustrating to chase one down. Marines have range, so a fast drifter may not get away if the marine has decent aim. I think that balances out the MAC death twitch.
I want to be able to research the drones from ns2_descent as an upgraded mac that can use EMP (the EMP also fully welds everything in the vicinity) OP? Sure. Awesome? Better believe it.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
Brainstorm:
How about changing MAC AI so it only automatically repairs out-of-combat marines' armour?
Add a new feature to allow marines to "use" MACs to request armour welding.
Add a new feature to allow marines to "use" MACs to request armour welding.
For the longest time I tonight thought that is what that was supposed to do.
But yeah, that and maybe changing it somehow so that one bile doesn't completely wreck a MAC. Maybe some other small improvements to make them a little bit more usable, there was a lot of experimental stuff for MACs like boost, speed upgrades, etc ...
A leash range is a good idea .. They get more distracted than an over sugared 5 year old with ADHD at a carnival.
Yeah similar to guard mode in RTS. They will autonomously repair targets within a certain range but once they exceed that range they fall back to their center position assigned by the commander.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
I think out of everything, these three things are really needed just as a general improvement, outside of the other ideas:
1) +use to request a weld. It actually gives you a reason to interact with the MAC, other than getting coffee.
2) Leash distance. When set to guard a structure or marine, it will only go to a max range and then return to the structure or marine once it exceeds that max range. This is an annoying issue with current guard mode. Comms can leash MACs to exos (guard mode) like normal.
3) Freezing in place when under any attack. This really hurts their usefulness.
These would compliment the new "not in your face anymore" MAC.
That would be awesome if their flashlights automatically turned on in unpowered rooms. Prob a lot of coding though. If it were possible it could be upgradeable.
That would be awesome if their flashlights automatically turned on in unpowered rooms. Prob a lot of coding though. If it were possible it could be upgradeable.
That would be awesome if their flashlights automatically turned on in unpowered rooms. Prob a lot of coding though. If it were possible it could be upgradeable.
Or just add a flashlight button to the MAC.
Only issue I see with the Mac lights is that the macs can kind of spas it's movement and it'd be like a rave lol... if that's fixed, the Mac shouldnt be able to scout and show aliens on the map (unless attacked, either way, the Mac would flash on the map). Just to not make it a super scout.
Comments
Yes i realize that drifters are much more useful overall and even necessary to some extents, and fulfill more roles than the MAC.
But it still seems quite unfair that nascar speed drifters have enjoyed this luxury for so long... hurting one once doesn't guarantee its demise, much like a MAC.
But then again i can only imagine the frustration that would come from a newer player trying to catch up to a MAC to bite it..
Or one player in the hive with a shotgun with medpacks and ammo from the comm with a MAC welding him.. very frustrating for aliens - especially ones that don't work together well (pubbers/rookies).
"Don't worry fellas, I shift+clicked that mac about 60 times, those skulks should be distracted for a minute or two."
They cost 15 res for the first Mac, though. The attack could be used to auto-defend itself... it'd be horribly weak, but at least they don't just sit there or try to run but get bit and twitch for an hour.
Agreed on the second point.
Last point, I don't think it'd frustrate many to try to kill the Mac. If it's op then slow the base speed or just reduce the retarded hour-long twitch instead of removing that feature entirely (you didn't suggest removing it, I was lol).
I thought the death twitch for a MAC was only from bile /shrug. I think making MACS move quickly isn't balanced. Remember aliens are melee, so they HAVE to chase a MAC to hit it, so if the MAC can evade, it is frustrating to chase one down. Marines have range, so a fast drifter may not get away if the marine has decent aim. I think that balances out the MAC death twitch.
How about changing MAC AI so it only automatically repairs out-of-combat marines' armour?
Add a new feature to allow marines to "use" MACs to request armour welding.
For the longest time I tonight thought that is what that was supposed to do.
But yeah, that and maybe changing it somehow so that one bile doesn't completely wreck a MAC. Maybe some other small improvements to make them a little bit more usable, there was a lot of experimental stuff for MACs like boost, speed upgrades, etc ...
Add a leash range so if you move them to a place (like a base armory), they won't get attached to a marine and follow him across the map
Yeah similar to guard mode in RTS. They will autonomously repair targets within a certain range but once they exceed that range they fall back to their center position assigned by the commander.
1) +use to request a weld. It actually gives you a reason to interact with the MAC, other than getting coffee.
2) Leash distance. When set to guard a structure or marine, it will only go to a max range and then return to the structure or marine once it exceeds that max range. This is an annoying issue with current guard mode. Comms can leash MACs to exos (guard mode) like normal.
3) Freezing in place when under any attack. This really hurts their usefulness.
These would compliment the new "not in your face anymore" MAC.
Or just add a flashlight button to the MAC.
Only issue I see with the Mac lights is that the macs can kind of spas it's movement and it'd be like a rave lol... if that's fixed, the Mac shouldnt be able to scout and show aliens on the map (unless attacked, either way, the Mac would flash on the map). Just to not make it a super scout.
If you press E on a mac there is a small chance it'll say "here's that coffee you wanted" and dispense a catpack.
Please.
Please.
Macs would then be the popular kid no one leaves alone. Instead of fighting, everyone will be asking the mac for coffee to get their catpack hit.