Several bugs
Fiskbit
Join Date: 2013-08-27 Member: 187099Members
-Evolving to a skulk is free, but if you're a non-skulk lifeform, the game won't actually let you do it until you have enough PRes to afford a trait for your current lifeform. For example, a gorge can't evolve to a skulk until he has at least 1 PRes, and a lerk can't evolve to a skulk until he has at least 3 PRes.
-If an observatory is powered by both power surge and a power node and is beaconing, that beacon will be canceled if the power node is destroyed, even though the structure never actually lost power. This bug eliminates a potential strategy for a quick-thinking commander who sees that the node will die before the beacon can complete.
-Projectiles don't collide with the track in Tram. This frequently causes grenades to fall through the floor in South Tunnels, Hub, North Tunnels, and Platform.
-When an egg finishes upgrading into a lifeform egg, it seems to become a normal egg for a brief moment before transforming into the finished lifeform egg. I've seen a player hatch out of that egg as a skulk during that moment, wasting the egg and associated TRes.
-If an observatory is powered by both power surge and a power node and is beaconing, that beacon will be canceled if the power node is destroyed, even though the structure never actually lost power. This bug eliminates a potential strategy for a quick-thinking commander who sees that the node will die before the beacon can complete.
-Projectiles don't collide with the track in Tram. This frequently causes grenades to fall through the floor in South Tunnels, Hub, North Tunnels, and Platform.
-When an egg finishes upgrading into a lifeform egg, it seems to become a normal egg for a brief moment before transforming into the finished lifeform egg. I've seen a player hatch out of that egg as a skulk during that moment, wasting the egg and associated TRes.
Comments
This is a somewhat difficult one to fix
-Projectiles don't collide with the track in Tram. This frequently causes grenades to fall through the floor in South Tunnels, Hub, North Tunnels, and Platform.
Already fixed
-If an observatory is powered by both power surge and a power node and is beaconing, that beacon will be canceled if the power node is destroyed, even though the structure never actually lost power. This bug eliminates a potential strategy for a quick-thinking commander who sees that the node will die before the beacon can complete.
This is also already fixed because I changed it so you can't do it on powered structures
-When an egg finishes upgrading into a lifeform egg, it seems to become a normal egg for a brief moment before transforming into the finished lifeform egg. I've seen a player hatch out of that egg as a skulk during that moment, wasting the egg and associated TRes.
Unable to reproduce
Wait, so if the power goes out or is going to go out, during a beacon, we dont get the option to use our wits and game knowledge to prevent us from needing to beacon once more? Sad times
Agreed... this is just removing functionality... not really a fix.
*hops off of mount stupid*