Water mod : Why it's not official?
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
in Modding
...Or at least implemented in NS2.
I find that it can add a lot to the game and to mapper (yes i plan that). If it is working properly; why not including it ?
More generally it would be great to have some entities that allow to change something like gravity, view effects etc... When player enters the entities the "setting" apply.
I find that it can add a lot to the game and to mapper (yes i plan that). If it is working properly; why not including it ?
More generally it would be great to have some entities that allow to change something like gravity, view effects etc... When player enters the entities the "setting" apply.
Comments
Take a marine running and turn it 90°.
For skulk it's the same as running...
well...
lol that won't look too good...
I would say "more than that". But i doubt development would go as far as industrialize the entity stuff i described above.
Water allows more "light games" than the usual "atmospheric" and / or metal (reflection) stuff.
Even assuming there's a use for being underwater in a map, it's a very expensive feature to implement in an acceptable, modern way.
The mod would need a lot of work before it really felt like a part of the game. I played around with it a little while back, but it always felt jerky and just odd to move underwater. Not to mention the art would need a bit of a spit shine (ie water rolling down the screen when you get out).
Water rolling down the screen is not supposed to be there.
I mean it would be added.
Not every game needs unrealistic water dripping off a screen. I don't see water dropping on my face when it's wet
Well if we're talking about unrealistic, let's get rid of the distortion filter when you're underwater. Have you ever opened your eyes underwater? There's no distortion there! Maybe blurring... but no distortion.
It was just an example. All I'm saying is the art would need a bit of work before it really *felt* official.
I guess what I am getting at is when you think about it all the maps right now in ns2 have a lot of shine in them like the places are very new. It would be cool to see some old 100 year old abandoned base we are fighting in with water leaks ect adding to the environment.
Oh I see. This could be done without the water mod, though. What the water mod does is add swimmable areas... not necessarily anything to do with any visuals... though it does add some visuals.
At least something that can add more possibilities (artistically) and not something to observe behind a glass (or grate).