So, "get devoured"? What's that?

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Comments

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    RapGod wrote: »
    Roobubba wrote: »
    You simply cannot defend a game mechanic that takes a player out of the game for such a long period of time. Regardless of how you look at it, any ability for one player to deny another the opportunity to play the game for an extended period of time (full health heavy armour would take fucking ages to devour) is simply bad game design. I loved NS1. I played it religiously since its early days and I ran a well populated dedicated server for it. Devour killed it for me. Of course I'm disappointed to be reminded of that by combat's recent decision. I will wait to see if spawn times are extended in their implementation.
    BTW at no point did I say that devour was unbalanced in NS1 so don't be putting words in my mouth. I said it was bad game design, which is entirely true.

    I can't argue with you having a set opinion of something from a different game, even if you haven't tried it in the new game. I hope this game caters to you (even with a single attack that you arent sure how will affect the game) and doesn't make you quit (like it did in ns1).

    I did mention that the marine could die immediately but the onos would still get the digest affects. No wait time. I see the next argument against that and have an answer for it but I don't want this to turn into a pissing contest.

    Nothing that happens in Combat standalone will affect my position on NS2, but thank you for your concern.

    Incidentally, competitive combat mod was by far and away the best version of combat yet. I do hope FLG will be catering to those of us who prefer a skill-based game with a competitive version as well as the vanilla mode.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    edited July 2014
    Roobubba wrote: »
    I loved NS1. I played it religiously since its early days and I ran a well populated dedicated server for it. Devour killed it for me.
    (devour was in combat, but in this case the game is stand alone, so I can see why you wouldn't quit ns2). You said you quit ns1 from that 'feature', so i assumed that would carry over with ns2 combat and ns2. I didn't take into account that you were basically saying you won't like the game (the new combat) if it has the attack, and not connecting to the separate and current ns2. Neither of us cleared that up (until you said stand alone in the post above, but I'll take the blame).

    Fo realz though, I won't be posting anymore on this topic with you, we can keep up our passive-aggressive conversation, but we have a past so we know that won't work.

    Neway, I think the op thread's question has been answered and there is nothing else to be said in this thread.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Roobubba wrote: »
    You simply cannot defend a game mechanic that takes a player out of the game for such a long period of time. Regardless of how you look at it, any ability for one player to deny another the opportunity to play the game for an extended period of time (full health heavy armour would take fucking ages to devour) is simply bad game design. I loved NS1. I played it religiously since its early days and I ran a well populated dedicated server for it. Devour killed it for me. Of course I'm disappointed to be reminded of that by combat's recent decision. I will wait to see if spawn times are extended in their implementation.
    BTW at no point did I say that devour was unbalanced in NS1 so don't be putting words in my mouth. I said it was bad game design, which is entirely true.

    An entire game was practically built around a feature that could potentially take you out of the game for minutes at a time. This occurred fairly regularly (at least, much more-so in comparison to devour). That feature? When you die you stay dead. That game? Counterstrike. You may have heard of it.

    I don't like devour either, and I don't think being taken out of the game is good game design (at least, that's my personal opinion). But it's not inherently bad in the sense that there's absolutely no defending it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    d0ped0g wrote: »
    An entire game was practically built around a feature that could potentially take you out of the game for minutes at a time.

    If being killed in CS forced you to stare at a rectal exam, it would not be nearly as popular.
  • MaxAmusMaxAmus UK Join Date: 2003-12-26 Member: 24779Members, Constellation, NS2 Playtester, Reinforced - Shadow
    It should be on Biomass 12. Must eat..........MARINEs!

    But yea, it would not fit into NS2's game style/play, if they took the EXO's out, and replaced them with just HA marine's again, then it would be good to have, as it was a great counter to HA marines ;)
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    xDragon wrote: »
    It was extremely easy to land devours in NS1, IDK what your talking about saying that it was difficult.

    It was difficult in the sense that it required precision (at least, much moreso than other melee moves) and an odd angle. It was easy in the sense that once you had it down, it was easy to pull off fairly consistently.

    I understand where both arguments are coming from.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    lol, devour... took some time to learn, got easy with practice, became a huge source of trolling when marines were cornered onto a single res node but the alien team didn't want to end the game "just yet". It was a fun gimmick at first, but I ended up hating it as I hated waiting around to be digested for what felt like ages with no way to speed things up (aside from a well timed /kill command or just leaving the server) and felt guilty when I would devour HA and JP marines... and it wasn't that hard to "master" either... it took *some* effort, but especially when you can cloak... heh, angry raging marines screaming over voice comm for their buddies to kill the onos that's carrying them off....
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    @Shoot_me‌

    Is that you Shoot-me/Eat-me?
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I think crouching down while using it help a lot as well...damn you memory, was that really the case?
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    @d0ped0g‌

    Don't think I ever went by the name "Eat-me", but I've gone by the name Shoot_me for a very long time. =p
  • KungFuJVKungFuJV Join Date: 2003-04-03 Member: 15167Members
    edited July 2014
    Aiming devour was by no means hard. But it definitely wasn't a 100% hit rate on all marines. Considering you had to aim at their knees to always be consistent and they would sometimes jump out of the hurtbox.


    I may be one of the few people who liked devour. Sure it was boring looking at a red anus for x seconds, it's also boring when you have a bad comm(ns2), or boring playing in a stomp fest, or boring waiting in browser for your favorite server to open up. There are always boring/crappy gameplay areas in ANY game...guess it's just about how fast you can get over things that are out of your control.

    Also if you read how many people are talking about lawl moments with onos, I believe THAT is the fun factor that made ns1 nostalgia so good.

    P.s. onos paralyze 4 lyfe
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2014
  • RejZoRRejZoR Slovenia Join Date: 2013-09-24 Member: 188450Members, NS2 Playtester, Reinforced - Shadow
    I still prefer knocking jetpackers from the sky with onos. It's just so cool since they think their JP makes them invincible against a ground only unit.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    RejZoR wrote: »
    I still prefer knocking jetpackers from the sky with onos. It's just so cool since they think their JP makes them invincible against a ground only unit.

    Do they really think that?
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