Anybody ever do any Starcraft 1 mapping?
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Back in the day I primarily did UMS (Use map settings) maps for Starcraft 1. Even after Warcraft III came out with its vastly superior trigger system, there was still something attractive about Starcraft 1 and all the clever little workarounds you had to figure out to get certain functionality.
Anybody else?
Anybody else?
Comments
And, of course, 14 old me stuck a small cheat in the map that required some insane combination of units and placements to activate. Good times.
Haha oh yea I remember those maps. Usually some pop culture theme "Simpsons madness"... or "South Park Madness" for example.
I started plenty of maps, just never really finished most of them. The best one I finished was called "Defiler Gunz: Jungle". It was a deathmatch arena style game, where you controlled a defiler, and cast dark swarm to shoot. Never really caught on.
But that paled in comparison to that "Rush: Ep. 1" map. Anybody play that? It had the defiler weapon system, and a ton of crazy boss battles. It's almost kind of depressing to go back and look at these maps, to remember the mapping communities back then. It's all gone.
I'm afraid that will happen that will happen to NS2, as well. In two years, will there be anyone left to play all those maps created by the SCC?
All that hard work... pointless.
It's not entirely pointless, you still have something to show people... assuming you actually finished the map.
I also remember a friend wanting to create a map around mining operation and defending a stream of SCVs. He did the balancing and actual map design, and wanted me to sort out the triggers. We tested it, and I just took off the CCs and flew them to the mineral field all the way across the map. He didn't know you could do that nor that you couldn't remove that ability :P
However sitting here typing I have just thought an inelegant solution would simply to have the CCs be destroyed when they reach the flying plane and recreated on the ground. It does go to show to increased power (and complexity!) of War3/SC2 editors with being able to remove/add/change an ability on any unit you wish.
See what you'd do there is just detect when the command center entered a location set to "air only" that was right above it, delete it, and re-place it. We didn't need no "removing abilities", we got by just fine!
Also, I think I have a theory as to where your name came from.
Heh, right game wrong name. It was a LAN party about 14-15 years ago. Think we were playing HL multi or something. We needed names so I went for one from StarCraft. Lo and behold though that when I next played SC I had Aldaris and Artanis mixed up. However I had been using the name for awhile by then so stuck with Aldaris. Back then I could nearly guarantee to be the only person using that name on forums, game characters and accounts.