Powenode bug in System Waypointing - Veil

alnairalnair Join Date: 2013-09-03 Member: 187762Members, Reinforced - Shadow
edited July 2014 in Technical Support
Hi,

In veil, if placing a structure in System Waypointing (see image), the Armory in this case, is powered from the powernode in Sub.

veil_system_power.jpg

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    There is no image.
  • alnairalnair Join Date: 2013-09-03 Member: 187762Members, Reinforced - Shadow
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited July 2014
    The map is setup correctly, the armory is a bit outside the room so it touches both location entities. It's a code problem that happens when a building is covered in 2 location entities (happens in other maps), apparently the code checks for any area with a power node and stops at the first one it finds (by closest distance to the power node).

    I'm looking into a simple code fix and if I find one I'll include it in NS2+ and suggest it for inclusion in 268.
  • alnairalnair Join Date: 2013-09-03 Member: 187762Members, Reinforced - Shadow
    Ok, thanks for the explanation :)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The issue is actually much funnier, turns out the location entities are not exactly the same size as they show in the editor and they are made slightly bigger, so in reality they are overlapping. I have published the fix in NS2+ right now.
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    Build the Power Node before the Armory. Okay, it's out of subject...
  • alnairalnair Join Date: 2013-09-03 Member: 187762Members, Reinforced - Shadow
    Pelargir wrote: »
    Build the Power Node before the Armory. Okay, it's out of subject...

    No it does not work. Structures in that spot is not powered by the System Waypointing power node.

    Thanks for the fix Mendasp!

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    alnair wrote: »
    Pelargir wrote: »
    Build the Power Node before the Armory. Okay, it's out of subject...

    No it does not work. Structures in that spot is not powered by the System Waypointing power node.

    Thanks for the fix Mendasp!

    Well Mendasp is on it. In the meantime, make sure when you're placing a structure, that the lightning bolt is pointing towards the power node of the room you want to place it in.
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