Beacon sound heard across the world.
TinCan
Join Date: 2006-12-11 Member: 59010Members
Why is the beacon sound heard everywhere? It seems to me the observatory doing the beacon-ing would sound an alarm but it shouldn't be heard across the map.
And, as long as I have your attention, what went into the decision to limit beacon to only live marines? Has any thought gone into allowing an upgrade or something to revive all dead marines on beacon?
And, as long as I have your attention, what went into the decision to limit beacon to only live marines? Has any thought gone into allowing an upgrade or something to revive all dead marines on beacon?
Comments
I'll answer your question.
Q: Why can you hear the beacon sound everywhere?
A: That is so everyone is aware that a beacon is going to happen. So aliens and marines have a chance to prepare themself.
Just imagine how confusing it would be playing as marine if you suddently spawn back in base because you were not aware that your commander did beacon.
Yes if teams would communicate like they should this wouldn't be needed.
But if you played alot at public servers you should be aware that often you are talking with yourself and therefor they only way to notice that there is a beacon incoming is the beacon sound.
Q: Why is the beacon limitated to living marines?
A: Actually it's not limitated to living marines only. For each Ip at the cc where the beacon was activated one dead marine gets respawned. This limit is there so beacon is not totally op. Just imagine how it would be if the comm would have a "instant revive the hole team" ability.
Marines could just rush anywhere with that without taking any risks of a counter rush etc.
I think they used to do respawn all marines in NS1? I'm not sure why this was changed but the effects on balance are easy to see. It would take some testing to figure out if it'll be too powerful. I think currently in Comp Mod, units spawning in when the beacon goes off are spawned instantly, but not everyone.
It respawned and transported the whole team to marine start. It made it possible to turtle marine start for a long time until aliens organized an onos rush. Beacon used to only go to marine start in those days. There was much bacon to be had.
If there are 4 ips and all marines are dead then 4 marines will spawn? Do IPs on other chairs work into that equation?
Mmmmm. Bacon.
I guess I am remembering the NS1 mechanics from the Alien team perspective with nostalgic fondness. If you were close to the base you could hear it and would call it out to your team.
For the record, there was absolutely nothing wrong with this. Except maybe it was too fun.
And no, it doesn't really change a thing about turtle in NS1, but I can see why it could be a problem in NS2.
I'm good with that premise but now I am looking for speakers/horn things all over the maps with little luck. They should make a prop mod thing that is the beacon horn that has to be placed in the maps and have them be the beacon sound source.
They used nanites to do it, and they did it like they did for a REASON, ok? You worthless grunt are not even SUPPOSED to question the rightfulness of your superiors decision, you are supposed to FOLLOW ORDERS! So GET BACK OVER THERE, and SHOOT THAT GODDAMN SKULK TO HELL!
Just take a moment to listen to our almighty lord and savior, tvtropes:
http://tvtropes.org/pmwiki/pmwiki.php/Laconic/MST3KMantra
http://tvtropes.org/pmwiki/pmwiki.php/Main/BellisariosMaxim
I like to imagine 1 of 2 things -
a) there's an intercomm/PA system in whatever map you're on, and the Obs uses this to sound the alarm everywhere
or
b) nanites when not in use just kinda float/drift everywhere on the air currents, and are programmed to respond to and amplify the sound of a beacon
Nanites indeed....
)
*this post may suffer from sarcasm and is intended to make you smile x
-For one, as a commander you could do a silent beacon when aliens rush the base by using a observer somewhere else.
-It was cool when you where in a fight with a fade or whatever and suddenly you survived by that beacon you didn't think of.
I really hope you guys make it so that the beacon can only be heard near the observer again. Some changes are taking the depth away from ns2. It looks like programming just to program something.