Make marine skin change to show loss of armour/health
TomTom
Canada Join Date: 2013-04-03 Member: 184622Members, NS2 Playtester, Reinforced - Shadow
I am aware that this may very well increase the games already substantial skill ceiling and that experienced players will likely be the ones that profit most from this change. Still though, I feel that it would add to the depth of NS2's core gameplay, which we all love and continue to stick around for. If not for vanilla, it may also be something to consider for the comp mod.
Some benefits would be:
An improved feel of the game's general design and depth (great for new players), because changing player textures are awesome!
Skilled aliens will be able to judge engagements with greater precision and prioritize weak targets (core depth; a plus in mho).
New tactical possibilities! For example: baiting lifeforms with parasited low health marines. This is assuming that texture changes would be added to parasited marine silhouettes.
Possible downsides:
There is no question that this idea would cater to aliens, which may slightly affect game balance.
Other effects:
Increased importance of marine teamwork (i.e. welding, meds) since it will be easier for aliens to target marines with no armor or low health. This may put too much emphasis on teamwork to maintain game balance in pub play. See bottom notes on balance.
I think we can agree that this would add nicely to NS2's gameplay. Whether the effect this has on game balance is acceptable at this time is another topic altogether.
Some things that would determine effect on balance:
Levels of remaining armor/health at which visual changes occur.
Degree/noticeability of changes.
Whether changes will be made noticeable on parasited marine silhouettes.
Thoughts?
edit: Changed title for clarity.
Some benefits would be:
An improved feel of the game's general design and depth (great for new players), because changing player textures are awesome!
Skilled aliens will be able to judge engagements with greater precision and prioritize weak targets (core depth; a plus in mho).
New tactical possibilities! For example: baiting lifeforms with parasited low health marines. This is assuming that texture changes would be added to parasited marine silhouettes.
Possible downsides:
There is no question that this idea would cater to aliens, which may slightly affect game balance.
Other effects:
Increased importance of marine teamwork (i.e. welding, meds) since it will be easier for aliens to target marines with no armor or low health. This may put too much emphasis on teamwork to maintain game balance in pub play. See bottom notes on balance.
I think we can agree that this would add nicely to NS2's gameplay. Whether the effect this has on game balance is acceptable at this time is another topic altogether.
Some things that would determine effect on balance:
Levels of remaining armor/health at which visual changes occur.
Degree/noticeability of changes.
Whether changes will be made noticeable on parasited marine silhouettes.
Thoughts?
edit: Changed title for clarity.
Comments
Aliens already have an upgrade called aura that does this. Whilst it would not make this upgrade completely irrelevant, as it would still have the ability to see the location of nearby marines through walls without parasite, it would be a pretty big nerf to this upgrade. There would be even less incentive to choose Shade Hive, which is already considered underpowered compared to crag/shift. Of course, shade could receive some buffs to compensate for this, but I'm not sure how you would go about doing this.
Decreased importance of alien teamwork. Often, if I nearly kill a marine in an engagement, if there is another alien near enough to kill the marine before he might be medded, I will say over the mic "marine in [location] is 1 bite/parasite from dying" so they know whether to just parasite from a distance to get the kill, or can take more liberties in the engagement because he/she knows they only have to get one bite in (thus might not have to be as sneaky or engage in a more favourable location to get the kill). Or if there's a group of marines, and somebody says over the mic that the parasited marine is wounded, any aliens attacking know to prioritize the parasited marine.
I think it would be great - wether it will require rebalancing or not is not the issue I don't think. It's wether or not it's actually worth the effort that's the big question. I'm not an expert, but I doubt it's that easy to implement.
As for gameplay, aliens have aura.
Aura would still retain it's usefulness, not only because you can see through walls but because aura shows a marines actual health past the loss of armor. And I doubt a lot of people go shade hive with aura in mind anyway.
Team work should not be impacted by the revised effect. In the stated scenario, if the skulk was close enough to notice the effect e.i. in the same engagement, he should be trying to finish that marine anyway. If he wasn't, calling it to your team would still be useful, however it would give the marine commander plenty of time to med that marine.
Yes, something along those lines is what I now envision.
Blue holes, you ask? Nanites, Marines are mearly Nanites.
I hate to be a buzzkill here, but wouldnt simple bloody bitemark decals on the playermodels (if thats possible) be more appropriate? And much simpler than a skin change depending on HP. Getting medded could magically remove teh decals (perhaps even with sparkly nanite effects )
Like fo reeeeealls