Metabolize!

CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
HVffQfL.png

As seen on the CDT Trello.

Discuss! Also theorize over the other balance changes while we wait anxiously for 268 to come out.
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Comments

  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    edited August 2014
    Bridging the gap between pub play and comp mod... one step at a time. :D
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    Locklear wrote: »
    Finally an ability for fade that makes sense.

    Stab was not enough? Lol.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Calego wrote: »
    HVffQfL.png

    As seen on the CDT Trello.

    Discuss! Also theorize over the other balance changes while we wait anxiously for 268 to come out.

    Was happy to see that in the changelog. I always missed metabolize from NS1.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    While I guess its a positive point that vanilla fade gets more actual useful skills, this will be horrible to balance.

    metab is far easy to use and metab fades vs ppl with lack of aim (aka lower div & pubs) will have a profound advantage.
  • METROIDMETROID Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
    edited August 2014
    SNIP... be nice -aero , but do I really need this metabolize in my NS2? What is this?)))))
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Does this include Advanced Metabolise?
  • METROIDMETROID Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
    Sorry, didn't want to offend anyone by using the bad slang, but what is metabolize anyway?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Metabolize regenerates the fade's energy. Advanced Metabolise (which is in comp. mod) regenerates the fade's health, as well as their energy.
    I'll leave it to someone who plays fade to explain why Metabolise is useful.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Good to know. I always thought that regular metabolize did both, just not as well. Now I feel even worse for all of the times I forgot to upgrade it until much later than I should have - which is fairly common as I haven't quite mastered the alien build-order in compmod.

    It should be noted that it only regenerates health at a very low rate, just in case those who have never used it are concerned that this aspect may be OP. If your fade has taken significant damage, it would take a LONG LONG time to regenerate it fully using only metabolize.

    Question: will metabolize/advanced-metabolize be available on the same biomass levels as compmod? Also, will upgrades be grouped together, as well as only available on structures, like in vanilla, or will we see that revamped to be more like compmod?
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I predict exo changes, grenade changes, and flamethrower changes.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    james888 wrote: »
    I predict exo changes, grenade changes, and flamethrower changes.

    I want my exo back.
  • ball2hiball2hi Join Date: 2012-10-22 Member: 163128Members
    I really disliked this ability with Compmod. I felt it added unnecessary required actions to be viable.

    You press Spacebar to keep a constant speed as Skulk, Lerk, and Fade. Now the Fade has an added button into the rotation...
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Metabolise is a nice ability, albeit hard to get used to using when you haven't used it much (I think one of the last times I faded in a gather one of my engagements resulted in me err... Metabolising in a marines face repeatedly... Very confusing)...

    I do hope we keep SS though... And relevant changes to Stab are kept.

    I feel bad for vortex, it's such a cool move in essence but unfortunately not widely adopted as it's nearly useless :( Am I correct in assuming that's going?
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    Mouse wrote: »
    Does this include Advanced Metabolise?

    Yes. Both are included.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
  • MrFangsMrFangs Join Date: 2013-03-27 Member: 184474Members, Reinforced - Shadow
    Yes, I noticed this in Trello as well. I even contacted a CDT member because I thought this was not supposed to leak yet ;)

    I haven't played comp mod yet, so I'm curious to try this. Definitely sounds good. I'm a bit puzzled by the "repeated keypress" descriptions... I always assumed it worked a bit like evolving? You find a nice spot, metabolize for a few seconds (in which you are vulnerable), and then proceed with more health and/or energy.

    But as 268 is supposed to come out soooooon... I'll just wait and see :)
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    ball2hi wrote: »
    I really disliked this ability with Compmod. I felt it added unnecessary required actions to be viable.

    You press Spacebar to keep a constant speed as Skulk, Lerk, and Fade. Now the Fade has an added button into the rotation...
    Metabolise isn't needed to sustain the energy to move around at high speeds.

    It's when you're blinking lots, swiping lots, and running out of energy metabolise means you can just duck round a corner and recover some energy without needing to find a shift or wait ages.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    As a very occasional pub-only fade, I have to say I loved trying out metabolize in comp mod. Far better than vortex or stab :)
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    <--- As a pro pub-comp fade, I have to say I loved trying out metabolize in comp mod. Far better than vortex or stab :)
    It saved me a lot of time when I was in Crevice & was falling into the darkness 'cause of lack of energy.

    More seriously, Metabolize should be a very nice feature, I just don't know what will happen with older Fades abilities...
  • BobRossTheBossBobRossTheBoss Join Date: 2012-12-31 Member: 176824Members
    Now we just need comp mod regen
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    lets not bring the abomination called comp mod regen into vanilla, no.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    tbh compmod is atm alien OP for lower divs. I guess this will have an effect for pub play balance aswell
  • SebSeb Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer
    Eh, people will always say something is bad when they haven't tried it and don't know what it is.
    Mephilles wrote: »
    tbh compmod is atm alien OP for lower divs. I guess this will have an effect for pub play balance aswell

    Aliens is 'OP' at lower divs because teams don't know how to play marines, not because alien side is overpowered.

    We (Australia) have been experimenting a lot with comp mod in pub and it plays really well. In pubs its arguably better than vanilla.
    lets not bring the abomination called comp mod regen into vanilla, no.

    What makes it an abomination?
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    sebb wrote: »
    Eh, people will always say something is bad when they haven't tried it and don't know what it is.
    Mephilles wrote: »
    tbh compmod is atm alien OP for lower divs. I guess this will have an effect for pub play balance aswell

    Aliens is 'OP' at lower divs because teams don't know how to play marines, not because alien side is overpowered.

    If the lower divisions teams don't know how to play Marines, does that mean Australians pubbers are better than them? :o

    There's a bunch of CDT members who are a part of CompMod team (lol?). It doesn't mean CompMod will merge with vanilla, or at least wholly. I think it's going to be like NS2+ & the vanilla. Some features from existing mods will be taken & chosen by CDT & added to the vanilla. Easier to do in my opinion than develop & find out ideas that need more time to be realized & created. It makes sense.

    Metabolize is one of the features that are balanced enough to be added in my opinion. Wait & see for the future but I won't be suprised to see more features from CompMod 'cause Dragon already coded all that stuff.
  • SebSeb Melbourne, AU Join Date: 2013-04-01 Member: 184576Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer
    Pelargir wrote: »
    sebb wrote: »
    Eh, people will always say something is bad when they haven't tried it and don't know what it is.
    Mephilles wrote: »
    tbh compmod is atm alien OP for lower divs. I guess this will have an effect for pub play balance aswell

    Aliens is 'OP' at lower divs because teams don't know how to play marines, not because alien side is overpowered.

    If the lower divisions teams don't know how to play Marines, does that mean Australians pubbers are better than them? :o

    I don't know, maybe? It is different though. For example, while the gap between pub and comp 6v6 is a lot smaller than people think, you still have to consider that it is easier to play marines sometimes in a pub against a non organised alien team. Its hard to tell really.

    Point is, you could argue that marines are 'harder' than aliens at lower divs but I certainly wouldn't call them op, with the recent compmod v3 changes in mind especially.

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    To anyone saying compmod regen is OP, try playing it now after the most recent update (2 days ago). It is now horribly underpowered, especially when you take into account the healing stack changes too.

    You have to stay up to day with comp mod, guys, it's far from static ;)
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    @Roobubba‌
    my point exact.. I was commenting on the recent addition that it no longer works in combat. If its to strong its fine making it a lower % but making it flat out refuse to work in combat....
    Many aliens have plenty speed to run back to the hive to heal. It removed more viability then it adds this... no combat regen.

    * Onos pretty much always gets hit, its like impossible to miss. Feels rather pointless to even remotely consider regen on a onos for any reason.
    * Gorge can use in combat regen to be more effective at bilebombing armour, weapons, bases. Belly slides, ya know. All it does. It needs no out combat regen as its own healspray suffices perfectly fine. With no regen in combat, a gorge has to either get out way faster or heal much much more in combat then before, limiting the toolbox of the gorge.
    * regen as a lerk was always a risk.. You risk a shotgun in the face neardeath for a posibility to recover while dodging in combat. If it does not work in combat I see no reason why any lerk would still risk the higher death chance a lack of carapace brings.

    Havent thought about other lifeforms but im sure 3 is plenty.
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