Two bugs in 268
SupaFred
Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver
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If you are able to reproduce this in a vanilla server or one less modified please let us know.
Both of those are reallllly odd.
So changed rates can cause these kinds of problems?
The second one could be probably be caused by a increased tickrate.
Every time we tested 60 interp internally we had complaints from notable issues.
Matso would know better, but I recommend setting it to 70 so it can do its job and make up for a missed packet since send rate is 35 (if the first is missed at 35 then it sends it again in +35 which is 70, so 60 would prevent it from its purpose)