[LINUX SERVER] Clients experiencing lags during play on Linux-based server 268 build.
METROID
Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
Server info: Ubuntu Server 14.04.1 LTS (64 bit), Intel Core i5-2550K, RAM 8 GB, 100Mbit PPPoE.
Lags' circumstances:
Any player can be affected by connection problems. The more players are playing and the longer match duration there are more possibilities for lags to appear.
Lags and yellow/red plug of doom appears:
1. When commander is scrolling around the map;
2. Upon exiting the Hive/Command station;
3. Upon respawning (from the egg) as Alien. Before yor hatch from the egg, you will see the Red plug of doom.
Client's log spammed by:
Video:
This video is very long, so use provided timestamps to navigate.
00:00 - 01:00
Deleting the game settings, and a bug with Graphics tab.
01:20 - 02:00
1. Information about server's hardware and Internet connection.
2. Internet connection bandwidth test.
3. Deleting the server's settings.
4. Server start.
03:48 - 11:12
The strange bug with connection. See TechSupport.
14:27 - The game starts on Veil
15:40 - p_logall
17:00 - 17:34
"Main: Error: Exceeded maximum number of snapshots" (didn't get into the log-Server.txt)
20:20 - Red plug of doom, also some lags appear while scrolling the screen.
23:55 - 24:17
Red/Yellow plugs of doom
36:15 - 38:00
1. "Could not parse server pref response. Error: no valid JSON value (reached the end). Response: " (didn't get into the log-Server.txt)
2. Alien's respawn lag (appears 3 times)
41:31 - "Main: Error: Exceeded maximum number of snapshots" (didn't get into the log-Server.txt)
Files:
LIVE server:
You can try with a group of people to recreate the lags on our server.
Summoning @matso
Lags' circumstances:
Any player can be affected by connection problems. The more players are playing and the longer match duration there are more possibilities for lags to appear.
Lags and yellow/red plug of doom appears:
1. When commander is scrolling around the map;
2. Upon exiting the Hive/Command station;
3. Upon respawning (from the egg) as Alien. Before yor hatch from the egg, you will see the Red plug of doom.
Client's log spammed by:
[1521.199] ClientGame::UpdateWorld : Error: Out of profiling nodes (maximum of 2048)
Video:
This video is very long, so use provided timestamps to navigate.
00:00 - 01:00
Deleting the game settings, and a bug with Graphics tab.
01:20 - 02:00
1. Information about server's hardware and Internet connection.
2. Internet connection bandwidth test.
3. Deleting the server's settings.
4. Server start.
03:48 - 11:12
The strange bug with connection. See TechSupport.
14:27 - The game starts on Veil
15:40 - p_logall
17:00 - 17:34
"Main: Error: Exceeded maximum number of snapshots" (didn't get into the log-Server.txt)
20:20 - Red plug of doom, also some lags appear while scrolling the screen.
23:55 - 24:17
Red/Yellow plugs of doom
36:15 - 38:00
1. "Could not parse server pref response. Error: no valid JSON value (reached the end). Response: " (didn't get into the log-Server.txt)
2. Alien's respawn lag (appears 3 times)
41:31 - "Main: Error: Exceeded maximum number of snapshots" (didn't get into the log-Server.txt)
Files:
log
https://www.dropbox.com/s/pzzbgqclp56m7iu/log.7z?dl=0
p_log (the recording stopped by itself, hope it is still useful)
https://www.dropbox.com/s/ug4mcfvoalgrlk3/client-0824-145222.7z?dl=0
log-Server
https://www.dropbox.com/s/3h7w7xuy772t88i/log-Server.7z?dl=0
tech_support
https://www.dropbox.com/s/knanibk2y04joqf/tech_support.7z?dl=0
https://www.dropbox.com/s/pzzbgqclp56m7iu/log.7z?dl=0
p_log (the recording stopped by itself, hope it is still useful)
https://www.dropbox.com/s/ug4mcfvoalgrlk3/client-0824-145222.7z?dl=0
log-Server
https://www.dropbox.com/s/3h7w7xuy772t88i/log-Server.7z?dl=0
tech_support
https://www.dropbox.com/s/knanibk2y04joqf/tech_support.7z?dl=0
LIVE server:
You can try with a group of people to recreate the lags on our server.
Server's name: "Russia #2"
IP: 185.44.69.242:27015
Password: "red"
IP: 185.44.69.242:27015
Password: "red"
Summoning @matso
Comments
Something is deeply wrong with his ISP, there were packet losses (about 4%) but then they were gone and the lags were not. CPU load sometimes hit 115% but lags occured even when it was on 70-80%. We even suspected packet fragmentation and MTU issues but in the end after some tests that was not relevant.
Yesterday he switched to another ISP and we played a 10x10 (or even 12x12) game, everything was perfect except that one player had heavy lags like before for some time but then they've disappeared. All other players said everything was smooth. I have no idea if the switch was permanent but FWIW this issue was kinda fixed.
Or it is time to move from ISP to ISP?
@Obraxis