I like the default marine crosshair but i would like a simple dot all the time when I play alien. Is it possible to get or modify a mod and use it only when i'm playing alien?
Thanks for this superfast answer. How do i do this? Is there a tuto somewhere about this? I found a file "Crosshair" in my NS2 files but i've just got gl, mg, minigun, pistol, shotgun or spit.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited September 2014
Yes, what they don't show is crosshairs for things they don't want you to have crosshairs for
if mapname == Rifle.kMapName or mapname == HeavyRifle.kMapName then
index = 0
elseif mapname == Pistol.kMapName then
index = 1
elseif mapname == Shotgun.kMapName then
index = 3
elseif mapname == Minigun.kMapName then
index = 4
elseif mapname == Flamethrower.kMapName or mapname == GrenadeLauncher.kMapName then
index = 5
// All alien crosshairs are the same for now
elseif mapname == LerkBite.kMapName or mapname == Spores.kMapName or mapname == LerkUmbra.kMapName or mapname == Parasite.kMapName or mapname == BileBomb.kMapName then
index = 6
elseif mapname == SpitSpray.kMapName or mapname == BabblerAbility.kMapName then
index = 7
// Blanks (with default damage indicator)
else
index = 8
end
return index * 64
These numbers 0-8 refer to the index on the crosshair texture.
So 0 is the top one which is for the rifle
Even though there is no texture for some of the indexes it doesn't mean that it isn't being used.
to make a crosshair just use some texture editing software and make a texture similar to the one you see in the game files.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
@kouji_San
Its not really a bug so I dont understand the memory allocation remark you made.
Unless you mean ns2 is maxed on 32bit memory as is, which is sort of true.
@kouji_San
Its not really a bug so I dont understand the memory allocation remark you made.
Unless you mean ns2 is maxed on 32bit memory as is, which is sort of true.
Wasn't there an issue with mo'materials for the new models causing a memory issue on XP/32-bit rigs? Just sayin' splitting them shared crosshairs could step in that lair once more in terms of kilobytes right. Also I'm jerking yer chain here :P
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
@kouji)San
Well in theory yes and not specificly for material files, but then you would need to be very close to the limit already.
One anoying thing I did notice when making crosshairs is that if you save them with compressions (like you usualy save dds in ns2) it can screw up crosshairs. So crosshairs can not always be saved with compresssion, which makes them a lot bigger all of a sudden. Aaaah, fun fun.
Comments
So 0 is the top one which is for the rifle
Even though there is no texture for some of the indexes it doesn't mean that it isn't being used.
to make a crosshair just use some texture editing software and make a texture similar to the one you see in the game files.
skulk bite is shared with exo. (this one is actually 'everything else'.
parasite is shared with spikes.
The closest you can get is to make a custom crosshair on the 'everything else' spot, but it shall NOT be skulk only.
Well then... This should definately go on the list of FIX IT
Or is there another legendary issue with memory allocation of a few more kilobytes :P
Its not really a bug so I dont understand the memory allocation remark you made.
Unless you mean ns2 is maxed on 32bit memory as is, which is sort of true.
Wasn't there an issue with mo'materials for the new models causing a memory issue on XP/32-bit rigs? Just sayin' splitting them shared crosshairs could step in that lair once more in terms of kilobytes right. Also I'm jerking yer chain here :P
Well in theory yes and not specificly for material files, but then you would need to be very close to the limit already.
One anoying thing I did notice when making crosshairs is that if you save them with compressions (like you usualy save dds in ns2) it can screw up crosshairs. So crosshairs can not always be saved with compresssion, which makes them a lot bigger all of a sudden. Aaaah, fun fun.