Error Help
Luciano87
Argentina Join Date: 2014-09-19 Member: 198619Members
Hello to start the game a black screen help ?
Debug Report
Date: 09/19/14
Time: 20:48:38:
Build 269
Windows 7 32-bit (build 7601)
PhysX: 32 bit OS detected, disabling Cuda
Steam initialized
Num displays: 1
Direct3D 9 initialized: AMD Radeon R7 Series (8.17.10.1247)
[ 1.784] MainThread : Error: SoundSystem::SetDevice - invalid ID
Sound Device: Altavoces (Realtek High Definition Audio) stereo
Record Device: disabled
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Resampling uncompressed animations at 1/2 frame rate to conserve memory
Debug Report
Date: 09/19/14
Time: 20:48:38:
Build 269
Windows 7 32-bit (build 7601)
PhysX: 32 bit OS detected, disabling Cuda
Steam initialized
Num displays: 1
Direct3D 9 initialized: AMD Radeon R7 Series (8.17.10.1247)
[ 1.784] MainThread : Error: SoundSystem::SetDevice - invalid ID
Sound Device: Altavoces (Realtek High Definition Audio) stereo
Record Device: disabled
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
[ 3.625] MainThread : Error: SetFontName: font fonts/AgencyFB_large_bold.fnt does not exist or failed to load
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Resampling uncompressed animations at 1/2 frame rate to conserve memory