Crashes -with- log entry.
ATF
Join Date: 2014-05-09 Member: 195944Members
We had this one... ~3 times since the readyroom exo was added:
[61463.451] Main : Error: Script Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (ReadyRoomExo)
Anyone else got crashes where the log actually says something useful?
[61463.451] Main : Error: Script Error: Setting the parent of an entity (SoundEffect) to an entity that has been destroyed (ReadyRoomExo)
Anyone else got crashes where the log actually says something useful?
Comments
Thanks
The first player mapvote was at 21:37:41, we can speculate that the 60sec mapvote started a bit before this first vote. The error occurred some time after 21:38:28. Again, we can speculate this was seconds before the mapchange was called. Maybe someone left at that moment, his exo exploded, and... ???
That's all I got.
I've had similar errors like this and I wish I could double awesome your post.
This one I can also say we've had a couple times, and probably even some builds ago, so it's nothing new.
We do have a crashdump. I'm uploading all dumps anyway to a place matso has access to.
>:D<
Also @ATF crash dmps are always good. In this case I have a reliable repro so it should be easy to fix (famous last words) so similar cases to the first like what you just posted wouldn't cause a crash.
Noticed lag, checked server, saw script error spam.
I rarely command so what did I break?
Regarding the construct a lerk order, I honestly have no idea. It was a global waypoint, on the poor lerk in central (ns2_caged). Don't worry, 15 marines couldn't kill it (he had good friends).
I'm thinking if I waypoint a scanned enemy, right on it's face, it gives an attack order, no?
Alpha wing I've not seen this error crash a server in a while and we'd likely be the first to notice. Could you tell us what mods you have active on your server?
A code fix may be possible, but other stuff is delaying that at the moment and it's unlikely to get fixed for the next patch.
One would think. Anyways, I've fixed that SRE in dev. Thanks for the report.
No sadly we have no idea what could cause it, just one more crash to finally kill it for the day:
If we come across any hints, I'll let you know.
I run Shine Admin, NS2+, [Shine] NS2Stats, Badges+, and [Shine] Extra Plugins.
The issue in the engine is that it just writes the error message, then blithely assigns the zombie as the new owner and keeps on processing, which just causes it to crash later.
I will change it to abort processing so the log will show a full Lua stacktrace - that will reveal where the error is being made so the Lua code can be fixed.
You know im just so glad I fixed one of the issues with gorge structure adding infestation. At first, it gave an error something like "Error entitiy is deleting and creating at the same time". But this was fixed when I told the infestation to set the raidus to 0 ondestroy/kill/digest. I think its related in that there's no GetisAlive check.. I'd test some home made remedies but im out of town and supposedly this is fixed
A fix is in work.
:O) \:D/
Edit: one variation I tried seemed to spit more details out in the error logs?
http://pastebin.com/b6ctGMny
Fix is now included with NS2+
Let me know if you still see any crashes!