[Linux] Sometimes get black screen (segfault) after alt-tabbing whilst ingame
ceribik
Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
Ever since the latest patch (or the one before it), after alt-tabbing the game occasionally will turn into a black screen and become non-responsive. If I repetively try to alt-tab back, I can sometimes still hear sound from the game, but the only way to fix the graphics is to terminate the game forceably.
Here's a backtrace:
Specs:
Here's a backtrace:
Program received signal SIGSEGV, Segmentation fault. 0xf10ac266 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 (gdb) bt #0 0xf10ac266 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 #1 0xf106fc47 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 #2 0xf0cd9469 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 #3 0xf0cd9ce7 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 #4 0xf0cda0fd in ?? () from /usr/lib32/libnvidia-glcore.so.343.22 #5 0xf71cf0af in M4::OpenGLDevice::CopyTexture (this=0xe61cf040, _srcTexture=0xb53d6af8, _dstTexture=0xb5ce97e0) at ../Source/Render/OpenGLDevice.cpp:1113 #6 0xf72011d2 in M4::RenderPipeline::ExecuteCopy (this=0xb55f3838, layer=...) at ../Source/Render/RenderPipeline.cpp:1196 #7 0xf720131c in M4::RenderPipeline::ExecuteLayer (this=0xb55f3838, layer=...) at ../Source/Render/RenderPipeline.cpp:1172 #8 0xf7212ebb in M4::RenderRenderer::Render (this=0xd7cbecd8, pipeline=0xb55f3838, colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0, sourceTexture=0x0, sceneSettings=0xd8450e7a, setupSettings=0xffe6ca38, scene=0xd58592f8, time=3479.44921875, camera=..., viewport=..., visibleObjects=..., background=0x0) at ../Source/Render/RenderRenderer.cpp:1148 #9 0xf7227799 in M4::RenderScene::InternalRender (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0, pipeline=0xb55f3838, camera=..., prevCamera=0x0, viewport=..., renderMask=4294967295, cullingMode=M4::RenderScene_CullingMode_Occlusion, background=0x0, deltaTime=0.033203125) at ../Source/Render/RenderScene.cpp:787 #10 0xf7228361 in M4::RenderScene::InternalRender (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0, camera=0xb775a3b8, _viewport=0x0, background=0x0, deltaTime=0.033203125) at ../Source/Render/RenderScene.cpp:729 #11 0xf7228644 in M4::RenderScene::RenderMainCamera (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0, camera=0xb775a3b8, viewport=0x0, background=0x0, time=3479.44921875) at ../Source/Render/RenderScene.cpp:690 #12 0xf722870e in M4::RenderScene::Render (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, camera=0xb775a3b8, background=0x0, time=3479.44921875) at ../Source/Render/RenderScene.cpp:490
Specs:
Processor Information: Vendor: GenuineIntel CPU Family: 0x6 CPU Model: 0x2a CPU Stepping: 0x7 CPU Type: 0x0 Speed: 6300 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 3.16.3-1-ARCH X Server Vendor: The X.Org Foundation X Server Release: 11601000 X Window Manager: KWin Steam Runtime Version: steam-runtime-release_2014-08-20 Video Card: Driver: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 Driver Version: 4.4.0 NVIDIA 343.22 OpenGL Version: 4.4 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x10de DeviceID: 0x1200 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1680 x 1050 Desktop Resolution: 1680 x 1050 Primary Display Size: 18.66" x 11.65" (21.97" diag) 47.4cm x 29.6cm (55.8cm diag) Primary Bus: PCI Express 16x Primary VRAM: 1024 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: USB Mixer Memory: RAM: 15998 Mb