SiegeMod
So Siege from ns1 is back into ns2. It's currently a work in progress and attempts to merge both ns1 and ns2 mechanics. Users that join may find very different gameplay rules with many custom maps to support them. For the past month, or almost two months now, this has been an on going process mostly by myself but with the support of a few other contributors.
I have never attempted to lua before, nor have I ever mapped before. But because of my contributions there is now a new #1 server in ns2. As many as 50 players have played the mod simultaneously with the two servers that support the mod/maps. And overall a new community for what some may call a "dying game" has been born.
Basically no one else wanted to make siege despite the ongoing cry for it. And now that it's here, it's here to stay. Who knows what may come or how many will support it. But just know I intend to finish it up much to the level of the upcoming "Combat Mod".
I have never attempted to lua before, nor have I ever mapped before. But because of my contributions there is now a new #1 server in ns2. As many as 50 players have played the mod simultaneously with the two servers that support the mod/maps. And overall a new community for what some may call a "dying game" has been born.
Basically no one else wanted to make siege despite the ongoing cry for it. And now that it's here, it's here to stay. Who knows what may come or how many will support it. But just know I intend to finish it up much to the level of the upcoming "Combat Mod".
Comments
You might get lower ping on our new server. If not hopefully someone will setup a server in your area with better ping.
Sry for my english.
http://tahoa.site.nfoservers.com/forum/viewtopic.php?f=3&t=18&sid=42827ed606754429a5b0d28c3ee5eb44
If 1 or 1 billion other servers run the mod it does not stop you from running the mod and still collecting any info you need.
What it does do is allow more players to enjoy and play the mod.
If you just needed access to the server logs any server can easily provide that access so you can get info for debugging ect from multiple sources. In fact this is even better for debugging b/c one server may have a particular issue more often than another server helping to squash out more bugs. In addition more players actually enjoying the mod means that there is more people to give feedback about it.
So if this was and is really about having access to these things how is it that still after all this time you have never once yet requested access to these things? Instead you simply demand that no one run this mod so that there is only 1 server for it.
On another note it is not as though I am the only other person running this mod. I know that on the weekends some other servers would run this mod and you have not to my knowledge threatened them.
I hope that you will see that many of us really enjoy this mod and want it to be supported by multiple servers. We would all like to be able to just use the normal branch of the mod and have fun.
We all hope to hear that you have placed the mod back on the workshop, plan to continue to improve this fun mod and allow us all to enjoy it on multiple servers all over the earth.
An example of myself gathering feedback is just a few moments ago on weldsiege being with the players and seeing stuckspots first hand. Alot of maps I have made may include stuck spots, for example. This is because the old conversion method included thousands of individually clicked faces that were nothing but hard labor to import over and there's a few sticking out a few inches here and there.
It's not just this though. You see, back when I played siege in ns1 there was only one server for it. One forum. One community. There may have been others, but they did not scale in comparison. This was my goal. Only 1 server mimicking that memory. So with these people adding servers, it's an entirely new experience for me. I feel less in control, more intimidated, more responsible with weight on my shoulders.
With the house of awesome server I have admin access, log access, web access to view chat/change maps/mods accordingly. The server is also overclocked with slight custom settings to compensate for the server performance that siege requires (Structure spam anyone?).
I understand everything is open source free for the public to grab and I may not actually own anything. I understand I too steal from other mods and remix it into SiegeMod. So it's hard for me to call you a thief. I also take maps from ns1 and convert them, rebrand them, texturize them, light them and do everything to make it work to the best I can with ns2 siegemod. And if people ask if I'm the creator, I don't know what to say. I'm more of a remixer/converter than creator/owner.
If you want to run siegemod, fine. If you want to run maps, fine. But understand at this moment I may prefer to slightly advertise the home of siegemod is on house of awesome for a variety of reasons. I don't respect you at all for your acts but I can put that aside. However we can discuss sharing logs, or even admin access, I may be grateful. But the siegemod and all my maps are now public for yourself to use if you want.
This is also one thing I wanted to avoid. Long public statements. Jeesus, just get to the game and enjoy it. I am grateful for the position I am in and I am trying to do the best. This is all new to me.
I'm just overworked and needed a slight break is all.
PMs work.
I would much prefer to be running the actual mod that you are actively developing. Please let me know if there is no restriction in your mod from me doing this and what files you need to have access to see logs from so I can ensure there is an easy way for those to be accessed publicly.
I believe you should have asked him this a LONG while ago. It's not like you couldn't have messaged him through Steam, where the author contact is available.
It's very bad form to not even attempt an effort to contact the initial author before using their work. I understand why people are quite annoyed.
P.S. why do you idle/seed your unranked NS2:Combat server every morning? And why is it unranked?
Yea b/c from the last time I ran a modded server I had to ask permission from the dev team. I think you misunderstand how mods work. I think you can look at any server admin we do not ask permission to use mods/ maps that are publicly available.
For combat I have signed the rank agreement so it should be ranked whenever the devs added it. I am afk it in when I sleep b/c if the server is empty no one will join it unless I do that.
Implement the high ping kicker mod - set it to 150 so anybody above that gets kicked. Thanks for working on siege mod and updating the ns1 maps for ns2.
My mistake - I didn't think you were running the original mod. I thought you were running one called 'Siegerevived' instead of the original 'Siege'. My bad!
I especially wanted information from players when I wasn't around to hold their hand and told them how to do things the expected way, it is much better to let players try and break the mod on their own, and then you work out how and make sure it's not possible in future.
@KKyle
If you don't want to have your mod globally available say so in the description at steamworks and add a license saying exactly that your code is only for your own usage or for ppl who gained the permission from you to use it.
That's totally your right as creator.
The issue there would be just by doing so you might harm the licenses of the mods your mod is based on mostly ( loc coverage 80%+ ) meaning actually you can only say that you don't want ppl to use the code snippets you actually created etc. .
(for that you have to somehow publish what exactly you did, what's from others and so on )
@ZeroIbis And yes you can't just use a mod if there is a certain license shipped with it (and you get informed about that license at the steamworks mods page) telling you that you are not allowed to use it without the creators permission.
But if there is nothing said at all i would agree with you that normally you are allowed to use steamworks workshop mods until the creator of a mod ask you to stop using it ...
That's basic law around software and creative work. The creator is the owner of what he creates and has therefor the rights to exactly define in what way other ppl are allowed to use his work (ofc inside the borders of international laws).
Have in mind that the workshop is only a software shipping system and is not taking cares of all the legal stuff.