Rushes - Counters for aliens?

hephophaphephophap asdasd Join Date: 2014-04-08 Member: 195258Members
edited October 2014 in NS2 General Discussion
So, lets say your obs picks up multiple lifeforms on your radar.
Depending on how confident you are with the marines in base, you may beacon or not.

Then your marines can purchases
A) Pulse nades to cut the bile effectiveness of roughly the WHOLE push in half
B) Spam some nades in the general direction of where they come from to kill it off completely
C) Use flamethrowers to cut the effectiveness in half of bile and gas

Chances of survival with an observant comm: 90%

Then you go alien and you see a Jetpack rush coming. You're well on 7 biomass, 2 bases, all upgrades, but the push comes anyway.
Your comm spots it, he bonewalls, aliens pull back and yet the hive goes down in 2 seconds, no one can touch the jetpacks and half the team dies due to random GLs.

What can you do?
A) Bonewall
B) Web (lol)
C) hope your players are extremely good and theirs are shit.

Chance of surival: 20%.


Bottomline, Aliens have no good counter vs. jetpack rushes. You can see them coming, you can prep all you want, but you can't stop it.

The least thing that could be done is to make webs free. I don't see why they have to be this expensive.

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    You should lols and rush their base if aliens are not in your hive. (if they are in your hive, they should not let the JP in the JP friendly hive area in the first place.. ya know, kill at the door)
    Marines always should have less bases then aliens or you are already losing (as aliens).
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    Gorge bile rush is what, 5 pres nowadays?

    Jetpack rush == 15pres, and like 80 tres for proto, AA and research.

    Your statistics are bullshit btw, why do you even bother?

    Anyway, ns2 is an assymetrical game. There are other ways to counter a strat, than to defend. I.e. counter attacks.
  • AnzestralAnzestral Join Date: 2013-05-21 Member: 185327Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited October 2014
    hephophap wrote: »
    Then your marines can purchases
    A) Pulse nades to cut the bile effectiveness of roughly the WHOLE push in half
    B) Spam some nades in the general direction of where they come from to kill it off completely
    C) Use flamethrowers to cut the effectiveness in half of bile and gas

    I have never done any of that after a beacon because of a bile rush. Let's be honest: After a beacon you need one or two seonds to understand where in the room the beacon put you. Then you need at least 5 seconds to spot the armory and buy those nades or a flamethrower (lol) and then you need to spot where those gorges are biling from. By the time all that is done your cc and/or ips, armslab, power, proto are already down as well...

    Another thing is: A bilerush is a last all in for an alien team very close to loosing (without any other lifeforms or pres to evolve again) and almost never succeedes if the marine comm is not completley stupid.
    Killing a hive with a well coordinated marine team with jeatpacks, shotguns and gls is a valid strat to kill a hive and is a lot of the times no last all in. If it is no all in it is just the marines deciding to end the game by killing hives and stop blocking lanes, recapping and pressuring harcesters. If it is an all in I would assume the aliens to be far ahead (otherwise it's not an all in) and have multiple fades, lerks and hives. It should be an easy task for thoese highly upgraded lifeforms to kill a good number of jetpacks. So even when losing the hive losing all the jetpacks and weapons should waste more pres for the marines making it very easy to defend another rush on the next hives. And a far ahead alien team normally has the tres to redrop a killed hive while the marines try to kill the other hives.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    grenade counter to gorge rush only works if you spot the rush ahead of time and have time to prepare, its extremely effective even against 42 player server gorge rushes but a suprise offguard rush and nobody has time to buy grenades
  • HoeloeHoeloe Switzerland Join Date: 2014-03-02 Member: 194487Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow
    Chances of survival an Alien rush is much lower than u think. Sure u can survive but u loose a lot of TRes. Yesterday we rushed on Biodome cause we were down to 2 RT's. PG Falls and Agri. We had 2 Hives, only 3 Spurs no Shells, 3 Biomass and Bile, no Onos, no Fades. So because the Rines overextend we rushed Control with 3 Gorges = 2IP's down, PG down, Beacon came. The Rines lost whole mapcontrol cause the PG was down too long but they survived... after that Aliens win.

    As Rines one time we lost whole mapcontrol in early game cause we failed so our com made a JP Rush. Problem was only with Weapon1/Armor1... So 8 Rines are rushing to the hive, 3 died on the way, 2 at the entrance, 3 left... And those were not able to kill the Hive.

    As Alien u can rush much earlier (Biomass 3 and Bile) and Players only pay 8-10 PRes.
    As Marine u can only rush with W2/A2, Advanced Armory, ProtoLab, JP. This takes a lot more time and TRes. And JP/GL 35 PRes. So why shoud this Hive survive?... How do you want to end games when a Hive does not die with such a huge amount of spent Res? ^^

  • LuchsLuchs Switzerland Join Date: 2014-07-23 Member: 197569Members, NS2 Playtester, Reinforced - Shadow
    Marines shooting the hive are Marines not shooting lifeforms that are capable of taking them down, even with jetpacks. If you don't have any lerks or fades up by the time marines get jetpacks, a hive rush won't be the only problem you have.

    If you know you can't react in time because the whole team is out of position, then the rush gives you time to take down something more valuable than a hive elsewhere. Hives may seem expensive, but losing one isn't that big of an issue. In your situation, with 3 hives up, any decent Alien Commander will have shifted out upgrade chambers in time.

    The strategic response to a hive rush which you - due to which reasons ever - can't defend, because you're out of position/don't have any lifeforms to deal with it, is not to run back across the whole map to watch the hive go down and die to grenade. Take down 2-3 RTs in that time and you've hurt the marine resources more than they hurt yours.

    ~Luchs
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    The game was not designed to be fair, that is why the game is so much fun!

    http://en.wikipedia.org/wiki/Asymmetric_warfare
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    @MuckyMcFly‌ - Lol, fairness and asymmetry are not mutually exclusive. The game is very fair.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    edited October 2014
    If you're hive under attack by most of their team, rush their main.

    If you are fast enough, you either destroy their base, have them beacon before your hive goes down, or in the best case scenario, both.
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    We will have to agree to disagree on that point. ;)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If your team is paying attention you should spot the rush early. Then the aliens can choose to either base trade, or fall back and defend the hive, both of which are perfectly viable options. If you don't have the lifeforms to counter the JP rush then your team is losing badly.
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members
    Marine rush on veil to SUB 49 seconds
    What can you do?

    A) Bonewall
    B) Web (lol)

    C) hope your players are extremely good and theirs are ****.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    RadimaX wrote: »
    Marine rush on veil to SUB 49 seconds
    What can you do?

    A) Bonewall
    B) Web (lol)

    C) hope your players are extremely good and theirs are ****.

    D) Counter base rush
    E) Sack sub, ensure cargo and pipe are safe, destroy all marine res, fake rush control to force beacon and simultaneously destroy sub


    You want some more options?
  • BobRossTheBossBobRossTheBoss Join Date: 2012-12-31 Member: 176824Members
    edited October 2014
    Roobubba wrote: »
    RadimaX wrote: »
    Marine rush on veil to SUB 49 seconds
    What can you do?

    A) Bonewall
    B) Web (lol)

    C) hope your players are extremely good and theirs are ****.

    D) Counter base rush
    E) Sack sub, ensure cargo and pipe are safe, destroy all marine res, fake rush control to force beacon and simultaneously destroy sub


    You want some more options?

    F) Don't play on 24 person servers where this strategy is most effective
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members
    lol was more joking with OP with those steps but i play 42 person server, so dont know where you got 24 from...
  • BobRossTheBossBobRossTheBoss Join Date: 2012-12-31 Member: 176824Members
    RadimaX wrote: »
    lol was more joking with OP with those steps but i play 42 person server, so dont know where you got 24 from...

    stereotyping
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members
    Your issue there meat is that all humans have the same cognitive ability as you, some folks will quite literally walk along the floor waiting for the jet packer to come to them and then moan that it's op when they die.
  • simbasimba Join Date: 2012-05-06 Member: 151628Members
    You have to sniff out the base rush early. Aliens are not doing their job if they're not scouting marines well enough with parasites and general attacks to know that 8 are rushing your hive. The second you know it's coming, rush their main base. Go for power or arms lab.

    You WANT to force them to beacon to save your hive. If they don't beacon, you get to finish the arms lab/power. If power is out, you'll basically win (or force them into a relocate which is super expensive for marines). If arms lab goes down, suddenly marines are easy kills and if you still have life forms up (which you should otherwise you deserve to lose) they can clean up JP's and expensive guns. Boom marines lose PRES. During all of this chaos, you should also be able to get one of their forward phase gates down so they lose map control.

    This entire time the alien khamm needs to immediately start aggressively expanding and if possible, drop another hive, because the next move for marines might just be a rush on the other hive, and if true, their bases are easy killings.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    edited November 2014
    Daveodeth wrote: »
    Your issue there meat is that all humans have the same cognitive ability as you, some folks will quite literally walk along the floor waiting for the jet packer to come to them and then moan that it's op when they die.

    Funnily enough that's more or less how I deal with a lot of jetpackers, rather than playing marine-on-a-stick and getting kited into being an easy kill :P But I know what you meant
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