Items randomly dissapear
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
It happens occasionally that whenever I pick up or craft an item that it simply disappears, but it still consumes the items from my inventory and shifts the items
It can get very frustrating, especially when I have to find the ingredients for a constructor two-three times jsut to get a seamoth.
Just wondering if this is known, since it happened fairly frequently with the prototypes as well.
Whats interesting is that it seems to happen based on the performace of the computer I'm using.
On my main gaming rig at home (that can run NS2 very well) this doesn't really happen, but on my weaksauce work laptop, it happens may 1 in 4 times (even though the game itself seems to be running ok with only a little hitching and slowing)
Anyone else experiencing this?
It can get very frustrating, especially when I have to find the ingredients for a constructor two-three times jsut to get a seamoth.
Just wondering if this is known, since it happened fairly frequently with the prototypes as well.
Whats interesting is that it seems to happen based on the performace of the computer I'm using.
On my main gaming rig at home (that can run NS2 very well) this doesn't really happen, but on my weaksauce work laptop, it happens may 1 in 4 times (even though the game itself seems to be running ok with only a little hitching and slowing)
Anyone else experiencing this?
Comments
I found that the Constructor duplicates. When I try to place it with a hotkey, it makes a new one in my inventory, but if I drop it, it deploys without dupe, so I usually just drop it.
Also, I noticed that the constructor is the only item, that when you fabricate it, will show up on the fabricator as it's building it (with no texture, it's just purple) Will other items do something similar? As in, you put in the sandlot, and you can see the silicone getting manufactured (same effect as the seamoth possibly) on the plate?
Yeah, It has happened when picking up items (seen this with sand, metal, mushrooms and quartz).
It also happens when crafting other items (seen this with crafting glass, carbon, and the constructor)
In both cases the items dissapear (you pick up the metal, but it does not go into your inventory or the fabricator consumes the items, but does not return the crafted item)
From what I can tell, it has to do with low framerate. Maybe the step that actually counts the item as in your inventory gets lost in the lag?
will try to turn resolution and graphics down on the same computer and report back with results.
Set the settings to minimum with no change.
Example:
Started with:
5 metal
6 sand
Ended with:
1 tank
1 silicone
1 metal (had to craft the tank twice to get one)
Here is the system info of the machine this happens the most on:
Machine name: IZON_WIN7_CB
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite L655
BIOS: InsydeH2O Version 1.60
Processor: Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz (4 CPUs), ~2.5GHz
Memory: 8192MB RAM
Available OS Memory: 8054MB RAM
Page File: 6628MB used, 9477MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
p.s. let me know if you need any addittonal info
For me, it happened first time out of the lifepod.
I immediatly went down and grabbed 6 piles of sand (had to grab 7 times), then crafted 2 silicone. Plenty of inventory space!
I get about 80 most of the time, and I don't have any inventory issues, except for the constructor.
100% Absolutely. We kinda forgot to code saving of your dropped items. Bug will be fixed!
That's a hard one, I'd imagine, since if everything you drop stays, it'll affect performance like mad. One of the static rules of game design is that more entities = more resources = worse performance. Then again, I'm not familiar with the engine these guys use, so I'm not sure if there's a workaround for it, but there's at least a reasonable explanation for it.
I crafted a tank, flippers and constructer and only had the issue happen when I tried to pick up one piece of metal.
(same bad work laptop