Occlusion processing?
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
How is occlusion processing being handled in Spark 2.0? It sounds like there aren't any plans to add geometry back in, so that's out.
I don't see any options for that currently, so either it's something completely automatic and hidden, or it just hasn't been added in yet.
I don't see any options for that currently, so either it's something completely automatic and hidden, or it just hasn't been added in yet.
Comments
Yea that was a bit of a pain. Hopefully performance doesn't suffer though.
EDIT: I just had a thought. What if it was built into the prop? So a wall piece might just be a 2-sided square polygon in the middle of it.
Maybe giving an advanced options tab for advanced users would be the best thing. Each with different Culling options and other advanced options maybe?
Just an Idea.