Vote on features here
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Vote on what we work on next here:
https://trello.com/b/WEDPjhjg/subnautica-feature-vote
You can also comment on these. Post more ideas in here if you like and I'll add them if I think they could work.
https://trello.com/b/WEDPjhjg/subnautica-feature-vote
You can also comment on these. Post more ideas in here if you like and I'll add them if I think they could work.
Comments
Since it's more of "All of these are planned, but what do you want us to focus on?", instead of "What features do you want in the game?", downvoting doesn't really fit in.
Yes, please make up/down vote
Could cause pollution? Or are we too advanced in tech?
Quarries and or Mining robots/drones - edit:*since i got a feeling the game is going to be more about handpicking stuff of the ground etc, kinda don't starve without the extreme survival(?) - that's maybe too "big", and too automated.
Loot capsules, the world could have random loot capsules/"crates" for you to find, capsules could have been dropped by the ship before the crash, or you find some triggers in the world that make the big crashed ship (it doesnt seem totally broken to be honest) send them out.
Those capsules could have audiologs (story yay), advanced plans for machinery or whatever, or just be some kind of care package.
Besides those man-made loot capsules, there could also be some mysterious alien artefacts to find. (guess thats kinda already covered in the "tons of items like binding of isaac" trello card)
*points at russell meakims jumping puzzles, Sarlacc pits and stonehenges ^^*
Can I craft solar panels? I'd much rather recharge them by coming up for air than crafting more stuff. If you want to limit this, make more storms! It'll also be cool if I have to survive without my tools overnight until the sun comes back up. That would create a lot of tension with less drudgery.
Hey thats a great idea ! I don't really like the idea of having to constantly craft batteries to recharge my stuff.
Some features seem to have over-ambitious time plan, like "currents" in a few days since last week or "actions affect world ecosystem" in 1-2 weeks. I would be glad if the final game has a working affectable ecosystem at all. If you can do more magic I'll give you 11/10.
Things I would see for voting is "Roaming Predators" (predators with greater territory pathfinding and hunting behaviour), a "Pressure Bar" (or what's that Exosuit for) and "Health Bar", and "Bleeding" or "Blood Tracing" or "Chemical Tracing" in general.