Ns_veil (ns_eclipse2)
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">6 more screens</div> Shots taken in spectator mode to show structures without the marine HUD.
Marine spawn, viewed from west:
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_1.jpg' border='0' alt='user posted image'>
Marine spawn, viewed from upper level:
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_2.jpg' border='0' alt='user posted image'>
Marine spawn, building platform (resource nozzle on the east side):
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_3.jpg' border='0' alt='user posted image'>
Marine spawn, viewed from west:
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_1.jpg' border='0' alt='user posted image'>
Marine spawn, viewed from upper level:
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_2.jpg' border='0' alt='user posted image'>
Marine spawn, building platform (resource nozzle on the east side):
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_3.jpg' border='0' alt='user posted image'>
Comments
Generic ramp room. Mini Station Access or something.
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_4.jpg' border='0' alt='user posted image'>
Getting darker... must be close to a hive...
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_5.jpg' border='0' alt='user posted image'>
Backing into infested locales. (the control panel at the end of this hall is the one from the back of shot 5)
<img src='http://planethalflife.com/awmaps/pics/veil_11-24_6.jpg' border='0' alt='user posted image'>
Enjoy. Progress is shooting along right now. May be playable before I head home for Thanksgiving, best case scenario (this would be Wednesday morning). Worst case scenario, it should be playable by next Monday or Tuesday.
very good.
/me high-fives Merkaba once again
Lovin it. :)
Keep those screenies coming.
now go kick the hell out of onos!
Something original!
The look of your map is kinda overused though it looks great!
My 0.02$..
Exactly. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I was so stoked by the success of Eclipse, I decided to make Eclipse2. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ns_kara and ns_valhalla will be completely different, fear not. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Besides, I did after all <i>define</i> the look of this map with Eclipse (as did Merk to an extent with Hera, though our levels developed independently around the same textures), it's the others that are overused. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> hehe...
Oh and good work!
Btw... Beautiful.. thats all i got to say...