Exploding fish
Racer1
Join Date: 2002-11-22 Member: 9615Members
The fish just gave its life to defend its nest by exploding in your face. Given the cost to the fish, and the fact there are only a few of the nests around, the player should pay much more dearly for this.
I'm thinking the explosion would destroy any tech/resources on the player and take most of their oxygen away -- giving them only 10-20 seconds to get to the surface. This would effectively be a death sentence as most of these are in caves far below the surface, unless the player can find a nearby natural underwater air supply.
If this is too extreme, then maybe create various levels of these fish. For example, a weak species (differentiated by color of their nest and body) would be found in the safe shallows, at depths of up to 15 meters. These would only do partial damage to the player. In other areas, and at greater depths, other species would have a much more dangerous explosion.
On a related note: Perhaps specific colors shown by many Subnautica species could follow this general design. Players could learn to differentiate between the danger of various species by looking at their colors. This actually reflects somewhat the way it works in the real world -- certain color combinations are known by animals and humans alike to be poisonous.
I'm thinking the explosion would destroy any tech/resources on the player and take most of their oxygen away -- giving them only 10-20 seconds to get to the surface. This would effectively be a death sentence as most of these are in caves far below the surface, unless the player can find a nearby natural underwater air supply.
If this is too extreme, then maybe create various levels of these fish. For example, a weak species (differentiated by color of their nest and body) would be found in the safe shallows, at depths of up to 15 meters. These would only do partial damage to the player. In other areas, and at greater depths, other species would have a much more dangerous explosion.
On a related note: Perhaps specific colors shown by many Subnautica species could follow this general design. Players could learn to differentiate between the danger of various species by looking at their colors. This actually reflects somewhat the way it works in the real world -- certain color combinations are known by animals and humans alike to be poisonous.
Comments
It would be a death sentence. A death sentence and a destruction of all progress to that point. No. Just no. It's an exploration game, not super hexagon.