Commander Badges

24

Comments

  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    i have 1780 hours in the game and no commander badge :)
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Guys we have a frea
    i want a pistoleer badge awarded for 2000 pistol kills :(

    There should be a badge for getting an axe kill on an onos 8-> we can but dream of such a day
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members
    edited November 2014
    sotanaht wrote: »
    Nordic wrote: »
    Maybe the first commander badge shows that you can command, but the gold commander badge shows if they command on a regular basis.

    I like this.

    Current commander badge at whatever number of hours (4 hours of wins I think?)

    Gold commander is for people who command on a regular basis, 2 hours per week or something and if your time lapses you actually lose the badge. You require the regular badge before you can start earning gold. It should give good commanders a little more reason to KEEP commanding.

    Splitting alien/marine commander up wouldn't be a bad idea either. I do NOT command marines and I would appreciate if people didn't assume I did based on my com badge.

    I have to agree with this 100%.

    That and as someone else mentioned the ability to turn the badge off would be fantastic. I got the badge simply from my time fiddling around while seeding. I am a bad commander, don't like doing it, rage at my team if they complain, and am bored out of my skull the entire time. Yet because of the stupid badge, it's not uncommon for people to say "hey Mofo you can comm, jump in"

    I think having a gold badge that required X number of hours/games played per week would be extremely useful in sorting out the actual commanders from the ones who probably shouldn't even have the badge in the first place.

    Splitting the commander badge into two, one for Aliens and one for Marines is also a no brainer if you ask me. The two sides are so drastically different that it's very easy for someone to be great at commanding one side but horrible at commanding the other. Take myself for example - If necessary I can muddle through commanding Aliens, because I know the build orders and drifter support isn't that crucial. If I command Marine on the other hand it's pretty much a guaranteed loss because I simply can't keep up with med/ammo drops while building/upgrading, so my team gets no meds or ammo for like 98% of the game.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Maybe not even a certain number of games in a month/week but what if instead it was a certain win ratio. One would have to look at the raw data to figure out which ratio would work, but say the top 50% of commanders win games they command 60% of the time, then they get a gold badge. Arbitrary numbers are arbitrary.


    If anyone is suggesting taking away the current badge I don't like that idea. Give a new badge and a communication that to keep the badge you need a certain criteria.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Hi,

    Keep in mind that you're talking about achievements.

    1 / The first badges came with RP. It's an "event" more or less.
    2 / The commander badge came later and is about achievement.

    It would probably be confusing to have both badges type on the same scoreboard.

    Better than turning it off would be "what i'm willing to do, capable of" symbols. So commander see who's gonna do what in the game. Right now on public servers you never know who will do lerk or fade or something else. Same for marines. We need guardian and pushers.

    Frankly i don't really care about Event/Achievement badges as it's more or less making the scoreboard difficult to read...
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    sotanaht wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    That's exactly what I said. Twice.
    RapGod wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    People can know how to command but not play it every week. I don't think you should lose your badge based off of taking a week off for whatever reason.

    The purpose is less about people knowing how to command and being able to recognize them as it is to help encourage people to command. Want a badge? Command once every few games. Don't want to command? It's OK, the badge will be there to earn again when you feel like it. In fact, it even has a built in fix for the misleading nature of badges (people assuming you want to command). After just a week of not doing it you don't have to worry about people making assumptions off your badge anymore, because you won't have it.

    Not worried about losing a badge. But when people do, no one will think they know how to command.

    Idk, I just see too many holes in something that is dependent on frequency played.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    Decoy wrote: »
    Personally, I hate the idea of your commander badge depending on how active you are. It would be punishing to players who take breaks to play other games, go on vacation, etc. Just because you took a week or a month off doesn't mean that you're no longer a competent commander.

    The idea of ranking up your commander badge, however, is awesome. I'd also love there to be a way for people to commend you. Have you guys played CS:GO? You can commend someone for being friendly, a good leader, or a good teacher. It would be nice to be able to do that, then once you get a certain number of commendations to have a badge rewarded to you for it. I don't know how feasible that is though :P

    Actually, if you take a month break, it probably DOES mean you are an incompetent everything for at least a couple games. Takes a little while to get back into the swing of things after some time off.

    Besides, the MAIN goal of this idea is not to have people recognize who is the good commander (and therefor who is allowed in the chair). It's to help motivate people to command more regularly. Only a system that requires regular commanding can get people to command regularly.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    edited November 2014
    sotanaht wrote: »
    Decoy wrote: »
    Personally, I hate the idea of your commander badge depending on how active you are. It would be punishing to players who take breaks to play other games, go on vacation, etc. Just because you took a week or a month off doesn't mean that you're no longer a competent commander.

    The idea of ranking up your commander badge, however, is awesome. I'd also love there to be a way for people to commend you. Have you guys played CS:GO? You can commend someone for being friendly, a good leader, or a good teacher. It would be nice to be able to do that, then once you get a certain number of commendations to have a badge rewarded to you for it. I don't know how feasible that is though :P

    Actually, if you take a month break, it probably DOES mean you are an incompetent everything for at least a couple games. Takes a little while to get back into the swing of things after some time off.

    Besides, the MAIN goal of this idea is not to have people recognize who is the good commander (and therefor who is allowed in the chair). It's to help motivate people to command more regularly. Only a system that requires regular commanding can get people to command regularly.

    First two sentences - no.

    The rest.. it makes no-commanding worse. Say you're awesome as a commander. U take time off. You lose your badge. After that, people won't expect you to command BC you have no badge. More people start doing it to avoid being told to command. See the cycle?
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    how about having the same badge for active or inactive commander but those who are active have a sort of glowing symbol and those who are inactive a dull one
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    Too complicated for what little it'd do.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    RapGod wrote: »
    Too complicated for what little it'd do.

    2 complicated? having 2 modified images of the same image is to complicated is it?
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    RapGod wrote: »
    Too complicated for what little it'd do.

    .gif?
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    This is going nowhere.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    RapGod wrote: »
    Too complicated for what little it'd do.

    2 complicated? having 2 modified images of the same image is to complicated is it?

    Making the two images isn't the issue. It's implementing the whole overly-complicated way to differentiate all this.

    This is going nowhere.

    What thread does?
  • DecoyDecoy Join Date: 2012-09-11 Member: 159037Members, Super Administrators, Playtest Lead, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, Subnautica PT Lead, Pistachionauts, Retired Community Developer
    edited November 2014
    sotanaht wrote: »
    Actually, if you take a month break, it probably DOES mean you are an incompetent everything for at least a couple games. Takes a little while to get back into the swing of things after some time off.
    I disagree. I've taken a month or so off, came back and commanded a game. No issues whatsoever. Took me a grand total of about 2 minutes to get back into the swing of things. During that first minute or two, I just fatfingered the hot keys a couple times and missed a medpack or two when I shouldn't have. That's it. Unless there is a change to commanding, I really don't see why you think that players who take brief breaks are incompetent.
    sotanaht wrote: »
    Only a system that requires regular commanding can get people to command regularly.
    I think that ranking up a badge is a much better solution. Rather than punishing players for not commanding, you reward players who do command regularly. You don't really want a punishment system in a game, it would be frustrating for players.

    how about having the same badge for active or inactive commander but those who are active have a sort of glowing symbol and those who are inactive a dull one
    The issue with this would be that you have to sync the badges on the hive for them to change. So if you get the active commander badge and sync on the hive, then you don't play for 6 months, when you join another game you will still have the active commander badge. You would have to resync to display the inactive one, but who would do that? It's one of those things that would require some coding to change the way badges work and we don't have access to change stuff on the Hive just yet. I don't know how intensive it would be to change it vs if it would be worth it.
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members
    Decoy wrote: »
    Personally, I hate the idea of your commander badge depending on how active you are. It would be punishing to players who take breaks to play other games, go on vacation, etc. Just because you took a week or a month off doesn't mean that you're no longer a competent commander.

    What if it went by a # of games commanded vs # of games played ratio. That way if a player takes a break for a month or whatever then comes back they aren't penalized in any way. Say something like you have to command at least 3 out of every 10 games you play to keep it. That would show an active commander while at the same time they wouldn't have to command too often, and wouldn't be penalized if they didn't play for awhile. The only way to lose the gold badge would be to play without commanding, which should remove it anyway since you wouldn't be an active commander anymore.

    The potential problem I see with having the badge simply rank up is the same problem we face with the current badge. Eventually even those people who don't regularly command or aren't good at it could end up getting to the max rank through sheer number of hours alone.


    Either way an option to disable the commander badge would be extremely useful. Allow the people who suck at comm to turn the badge off so people don't go "hey they have the badge, let them command"







  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    MoFo1 wrote: »
    Either way an option to disable the commander badge would be extremely useful. Allow the people who suck at comm to turn the badge off so people don't go "hey they have the badge, let them command"

    Login to hive, disable badge
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    Asraniel wrote: »
    MoFo1 wrote: »
    Either way an option to disable the commander badge would be extremely useful. Allow the people who suck at comm to turn the badge off so people don't go "hey they have the badge, let them command"

    Login to hive, disable badge

    Well, in his case it's going to work but for other people with already other badges like Reinforced ones, that's not helpful. We have to carry the Commander badge or disable every other badges.
  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver
    @Pelargir‌ I bought the two cheapest babbler badges to go along my shadow badge. 11 USD to hide your commander badge :)
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    SupaFred wrote: »
    @Pelargir‌ I bought the two cheapest babbler badges to go along my shadow badge. 11 USD to hide your commander badge :)

    Well, you need 3 Reinforced badges or any other if you really want to hide the Commander badge.
  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver
    Well, you need 3 Reinforced badges or any other if you really want to hide the Commander badge. [/quote]

    But if you only have the commander badge you can disable all badges on the Hive. If you have one other badge then you only need two more which is 11 USD. And I know it's a bad workaround :)
  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    edited November 2014
    SupaFred wrote: »

    But if you only have the commander badge you can disable all badges on the Hive. If you have one other badge then you only need two more which is 11 USD. And I know it's a bad workaround :)

    Let's imagine, you got the Commander badge, + the supporter and the silver Reinforced ones, you will need another badge if you want to hide the Commander badge but in this case, it will cost 20 more dollars. And you will be able to carry 3 Reinforced badges even if you didn't want to initially. You got the point.

    To make it clear, if you already own a Reinforced badge, doesn't matter which one, you will have to invest more money to hide the Commander badge. The solution to disable the badges in the Hive isn't relevant here for those who commanded a few times but still don't feel as Commander or simply don't appreciate the badge itself.

    You won't see anyone playing the game with Reinforced Shadow badge and no Commander badge if you got it already, right?
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    edited November 2014
    Decoy wrote: »
    sotanaht wrote: »
    Only a system that requires regular commanding can get people to command regularly.
    I think that ranking up a badge is a much better solution. Rather than punishing players for not commanding, you reward players who do command regularly. You don't really want a punishment system in a game, it would be frustrating for players.

    No, what you are doing is encouraging GRINDING. Your ranking up is basically just saying "get more hours for the next rank". Like In said before, any system that just says command X hours or X games or even X wins is terrible, just pointless grinding. And then once people finally finish the grind, then what? Add yet more grind on top of it for another pointless rank?

    2 hours per week is nothing. 3 wins is less than nothing. It's not punishing at all, if you lose it because you weren't playing you can get it right back without too much effort, so long as you actually command. But you'll never need to slog through some boring pointlessly long grind, and on the dev side you'll never worry about making another badge once everyone gets their top tier because it just keeps on motivating.

    In case it wasn't clear though, the 2 hour per week "gold" badge wouldn't mean the original commander badge would go away. I don't mean for someone to lose their one and only badge because they didn't play for a week. So basically this IS a badge tier suggestion, it's just that for the second tier it requires something other than a flat X hours played.
  • Cannon_FodderAUSCannon_FodderAUS Brisbane, AU Join Date: 2013-06-23 Member: 185664Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow
    edited November 2014
    I like many of the suggestions here, and see pros and cons with each. If I may be so bold as do summerize ideas below:

    Current Commander badge is a good system to tell people who has Comm experience,
    Pros:
    -Lets players know if you have commanded before (at least been in chair for x hours)
    -nice way to acknowledge people who command.

    Con:
    -Can grind for this in an empty server?
    -5 hrs for winning, 10 hrs for losing is too easy to get
    -give others expectation people with this badge should be commanding (would be nice to hide easily)

    Split Comm badge into Alien and Marines
    Pros:
    -MORE BADGES!!
    -players will be able to tell if you are experience with Alien or Marine

    Cons:
    -Current Comm Badge is very easy to get

    Change Commander badge to be based on Commanding activity over time (ie. don't comm and you lose the badge);
    Pros:
    -Encourage people to keep commanding to keep their badges (for badge wh0r35 like me ;-)

    Cons:
    -Punish those who take a break from game

    Upgrade badges based on number of hrs spent Commanding (rank up):
    Pros:
    -Encourage people to continue being a Comm, after you earn the Commander Badge
    -Sense of achievement to encourage people to command

    Cons:
    -Grinding?

    Upgrade badge based on hrs commanding / hrs played
    Pros:
    -Doesn't punish those who take a break

    Cons:
    -coding changes (Hive?)

    Have a Recommended system like CS:GO, where nice players get recognition
    Pros:
    -Encourage people to behave nicely (eg. being a mentor, commander, help rookies)

    Cons:
    -Can be abused by close knit groups to just give each other recommendations

    Multiple badges, current Commander Badge + one more for actively Commanding
    Pros:
    -MORE BADGES!!
    -Encourage people to continue commanding to keep active badge

    Cons:
    -Coding changes (Hive?)

    Add to this if I missed anything.

    edit: forgot to make some topics Bold
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    Actually unless I missed something no one ever suggested changing the CURRENT badge at all, except maybe for splitting it based on marine/alien com.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    edited November 2014


    sotanaht wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    That's exactly what I said. Twice.
    RapGod wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    People can know how to command but not play it every week. I don't think you should lose your badge based off of taking a week off for whatever reason.

    The purpose is less about people knowing how to command and being able to recognize them as it is to help encourage people to command. Want a badge? Command once every few games. Don't want to command? It's OK, the badge will be there to earn again when you feel like it. In fact, it even has a built in fix for the misleading nature of badges (people assuming you want to command). After just a week of not doing it you don't have to worry about people making assumptions off your badge anymore, because you won't have it.
    sotanaht wrote: »
    Actually unless I missed something no one ever suggested changing the CURRENT badge at all, except maybe for splitting it based on marine/alien com.


    It sounded like you did, but maybe you meant something else?
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    edited November 2014
    RapGod wrote: »

    sotanaht wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    That's exactly what I said. Twice.
    RapGod wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    People can know how to command but not play it every week. I don't think you should lose your badge based off of taking a week off for whatever reason.

    The purpose is less about people knowing how to command and being able to recognize them as it is to help encourage people to command. Want a badge? Command once every few games. Don't want to command? It's OK, the badge will be there to earn again when you feel like it. In fact, it even has a built in fix for the misleading nature of badges (people assuming you want to command). After just a week of not doing it you don't have to worry about people making assumptions off your badge anymore, because you won't have it.
    sotanaht wrote: »
    Actually unless I missed something no one ever suggested changing the CURRENT badge at all, except maybe for splitting it based on marine/alien com.


    It sounded like you did, but maybe you meant something else?

    Go back and check my first post in the thread, here it is for your ease of reading:
    sotanaht wrote: »
    Nordic wrote: »
    Maybe the first commander badge shows that you can command, but the gold commander badge shows if they command on a regular basis.

    I like this.

    Current commander badge at whatever number of hours (4 hours of wins I think?)

    Gold commander is for people who command on a regular basis, 2 hours per week or something and if your time lapses you actually lose the badge. You require the regular badge before you can start earning gold. It should give good commanders a little more reason to KEEP commanding.

    Splitting alien/marine commander up wouldn't be a bad idea either. I do NOT command marines and I would appreciate if people didn't assume I did based on my com badge.

    Everything else has been based on that premise, which I didn't see the need to restate in its entirety with every post since this isn't an anonymous board.
  • HoeloeHoeloe Switzerland Join Date: 2014-03-02 Member: 194487Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow
    edited November 2014
    I like all suggestions posted here. Active/inactive combadge is a punishment for someone who is inactive for some weeks? When you can get it back within 3h of commanding per week, I don't think so. And what is the problem with the grinding batch? As long u can motivate some people to command more often?
    Atleast CDT know now that we wanna have something and they will do something good ^^
    Edit: And i also like the split of Alien/Marine Combadges!
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    edited November 2014
    sotanaht wrote: »
    RapGod wrote: »

    sotanaht wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    That's exactly what I said. Twice.
    RapGod wrote: »
    AussieKid wrote: »
    How about you lose your commander badge if you don't keep up commanding playtime over the course of a week or so.

    People can know how to command but not play it every week. I don't think you should lose your badge based off of taking a week off for whatever reason.

    The purpose is less about people knowing how to command and being able to recognize them as it is to help encourage people to command. Want a badge? Command once every few games. Don't want to command? It's OK, the badge will be there to earn again when you feel like it. In fact, it even has a built in fix for the misleading nature of badges (people assuming you want to command). After just a week of not doing it you don't have to worry about people making assumptions off your badge anymore, because you won't have it.
    sotanaht wrote: »
    Actually unless I missed something no one ever suggested changing the CURRENT badge at all, except maybe for splitting it based on marine/alien com.


    It sounded like you did, but maybe you meant something else?

    Go back and check my first post in the thread, here it is for your ease of reading:
    sotanaht wrote: »
    Nordic wrote: »
    Maybe the first commander badge shows that you can command, but the gold commander badge shows if they command on a regular basis.

    I like this.

    Current commander badge at whatever number of hours (4 hours of wins I think?)

    Gold commander is for people who command on a regular basis, 2 hours per week or something and if your time lapses you actually lose the badge. You require the regular badge before you can start earning gold. It should give good commanders a little more reason to KEEP commanding.

    Splitting alien/marine commander up wouldn't be a bad idea either. I do NOT command marines and I would appreciate if people didn't assume I did based on my com badge.

    Everything else has been based on that premise, which I didn't see the need to restate in its entirety with every post since this isn't an anonymous board.

    OK, my bad. I thought you were asking about where the idea came from. You said you said it twice. I should have known your first post cancels your next posts. I won't comment anymore in here. Lol too much to type on what you just said, n it'd have nothing to say on the subject at hand. But thanks for giving me the ease of going and reading your post, smart butt ;)
This discussion has been closed.