Comment thread: Recreating the Lan Party Feel
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
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http://unknownworlds.com/futureperfect/recreating-lan-party-feel-2/
http://unknownworlds.com/futureperfect/recreating-lan-party-feel-2/
Comments
Warcraft 3... mods... warcraft 3.. mods.. memories...
I WANT TO SEE A WEREWOLF OR METASTASIS STYLE GAME. STAT.
Okay i've relaxed. Serious questions: How extensive will the modding be?
EG: Can i make a third-person or rts-style game(mode?)
There is several hundred WC3 custom maps which can/hopefully WILL Be recreated.
And can be done better in an engine which isn't-as-limited as that whatever-engine warcraft runs from.
(didn't stop the people, though, NEVER CAN YOU STOP THE PEOPLE!)
We also happened to run the most popular CS:S ZombieMod server in the UK, and that was a big favourite at the LAN too.
Very extensive. Third person is already possible, RTS is technically possible but a few more features will make it a lot easier to implement.
what i always wanted to do was create a living map, one that is capable of changing itself.
For example collapsing hallways, creating new rooms out of thin air, changing the layout while the players are playing on it.
Not just move the elevators. Let RNG decide and Chaos play.
Maybe one day.
You should try entering the editor mode with another friend in the game and dynamically place mines around them, or change a jump pad just before they land etc.
LOADS of possibilities for game modes
Are you going to allow for example the usage of NS (1 or 2) models in Future Perfect?
I definitely agree with you about the barrier than modern detailed models presents. This is one of the reasons we're making the style of the art we include with the game very simple (http://unknownworlds.com/futureperfect/getting-look-2/). It should be fairly easy for the community to build on it in the same style. I haven't made too much progress on this yet, but the goal is to take simple geometry and textures and make them look really visually interesting with shaders and other graphical effects.