Gravity !
phoenixbbs
Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
Would it be possible to make gravity a variable in FP, it would allow designers to give mods / games a different feel.
I suppose the ideal would be to allow variable gravity - possibly even from several sources, i.e. 3 "gravitators" in the same room affecting how you can fly around it.
I suppose the ideal would be to allow variable gravity - possibly even from several sources, i.e. 3 "gravitators" in the same room affecting how you can fly around it.
Comments
I will be digging into the code more, and probably producing some custom bits over the coming weeks and months as I get more familiar with the code.
Or you could always learn to do it yourself No time like the present when it comes to learning new skills hahaha
Warning: Old video!
Collision components have a gravity setting when physics is enabled and there are ways to adjust gravity in movement code as well.
Remember, in a game like this, you want to make everything possible, ie: needs a large scope and such
If you are thinking about playing with making games, I'd certainly suggest buying this now, it's a great entry point.
If you are looking for ready made games to play, give it a couple of months to let the modders get a feel for the game and engine.
Although I expect to see new maps being created quite quickly, 'games' will take a bit longer.
Just curious,
- HeadClot
If the functionality doesn't already exist, you'd be able to mod this in, for sure.
What'd be REALLY cool is the ability to set localized gravity directions, like find the nearest surface point on a special mesh, and set the gravity vector to the normal vector of that point. You could have sphere-shaped levels, or re-create THAT scene from Inception. Not sure how well that would tie in with the physics system in the game... but at least for player movement you'd be able to do this.
As far as physics is concerned, gravity is just another force pulling on a body. Things get a bit more hairy when it comes to player characters. For convenience there are probably few places assuming that Y is up in the controller code and the animation won't be looking too good with changing gravity.
Ah, thanks. That's what I was wondering. I figured it would be easy enough to make players react to different "gravity", but as for actual physics stuff, I wasn't sure how flexible it would be in game.
Can those places be accessed by us? I'm working from time to time on a design document about a game with arbitrary gravity for over 7 years now.
I have a lot of different mechanics to test and FP seems to be heading in a way for 'rapid' prototyping.
Without it FP is still awesome! But with the possibility for arbitrary gravity I will so jump into FP