Comment thread: Scripting Tutorial
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
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What I did not quite get: when a blueprint is changed, all instances need to be deleted and replaced (like here and here)? I guess "instances" is not even the right word to use here. Maybe I do not get the reasoning, but it seems highly inconvenient.
That's definitely a somewhat controversial design choice - we discussed it a bunch and it's a trade-off between simplicity and power. We think we can mitigate some of the lost power with clever UI (like that 'refresh' button) and the simplicity win is huge. I posted answer to a similar question elsewhere:
This is exactly the sort of thing that the Architect Edition is for - we want you guys to test drive our crazy ideas and if they don't work out as we hoped, we'll take the crazy down a notch .
It doesn't have the polish of Hugh's videos but the man has suffered enough
-D