[Questions] Open Sourced modes, scripts and Licenses (MIT, GPL, BSD, etc)
HeadClot
Utah Join Date: 2009-12-20 Member: 69724Members
Hey,
I have a few questions about a few things regarding future perfect.
1. Are we allowed to Open Source our game modes and Scripts?
2. Do we have to use a specific license if we do open source our modes or Scripts? (MIT, GPL, BSD, Custom, etc)
Just curious,
HeadClot
I have a few questions about a few things regarding future perfect.
1. Are we allowed to Open Source our game modes and Scripts?
2. Do we have to use a specific license if we do open source our modes or Scripts? (MIT, GPL, BSD, Custom, etc)
Just curious,
HeadClot
Comments
Thanks for the information,
This made my day.
I think it would be nice if you can define some text in a file that get's used as a header for every new file you create.
All we are saying right now is you can open source anything you create. That is unrelated to licensing for resale or whatever. So there are no plans to support exporting your project into it's own independent game. We view this more as it's own game than a game engine (although it is technically an engine too).
People can play your game by downloading it through FP in the Workshop of course. Think of the games as mods in the traditional sense.
I hope that clears things up a bit!