[Guide] Editor Layer/Group list and hidden tools
SamusDroid
Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
This guide is meant to provide map creators with a list of possible layer and group names that are used by the game, as well as other hidden things not obvious.
Over time I've added a bunch of things that you would not really know about unless you were told. I decided to finally make a list.
http://steamcommunity.com/sharedfiles/filedetails/?id=351327660
Over time I've added a bunch of things that you would not really know about unless you were told. I decided to finally make a list.
http://steamcommunity.com/sharedfiles/filedetails/?id=351327660
Comments
also the texture scale issues, you apply a texture and then begin to stretch it to the right but it stretches both ways is annoying. You can work with it but it slows down texture alignment considerably.
[Layers]
Vents_Production_Geo
Vents_Production_Props
Vents_Production_Lights
etc
I like to keep everything neat and tidy. And this would help a lot in doing just that. Also would be useful when working on a certain vent and you need to hide everything else to get a clean ortographic view. If you hide the main vents layer it will just hide whatever you're working on at the moment. At least for me as I like to put anything I add into layers right away so I don't have to go and select everything again to add it.
I imagine it would be as simple as checking layers for "vents/vents_" to determine to give them color on minimaps and anything after that in the name("_prod_geo etc") would be optional.
Is this doable?
You can have geometry/props belong to multiple layers. Groups are exclusive, though.
I know this, but then I would need to hide even more layers to achieve what I want. I'd like to be as productive as possible and right now I probably have above 150 layers in my map.
only the geo has to be in the vents layer the rest you can put them in whatever named layer you like since they dont really show up on the minimap
i have the geo and props in vents layer, then i have vents lighting for the lighting and vents prop detail for the non esential props.
Vents
Vents Geometry
Vents Props
Vents Lights
Geo goes in Vents and Vents Geometry, props go in Vents and Vents props, and lights just go in Vents Lights. I don't think I've had any vents overlap in the orthographic views, so there's been no reason to split them any further.