Question about ping in server list and in game
Archie
Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
Curious about how this updates and or works, could anyone chime in why i can tracert/ping most of all servers, get a low ping-time of 4ms but in-game it shows 14-20ms? is there anyway to get it to show the correct ping times?
Gets on my nerves at times when i sometimes look in the server list and i get 160ms, yet when i do a traceroute it'll be more akin to 130-140? isn't that a bit weird, yet my connection is stable, no loss or choke, client has decent fps and network settings. Actually the lowest ping on Australian servers by far, could you also put up the no compensation cap from 10ms to 15ms or so? i've noticed i get a few issues when my network is spiking down to 6ms - 15ms all the time that it drops in and out it's very sporadic. Cheers!
^this problem mainly stems due to the way it's handling the actual ping-time, it should be 4-5ms yet, it spikes from <10ms > 15ms it's quite annoying.
Also would love to see perfmon add in your own clients ping.
Thanks!
^ingame 15ms, serverbrowser 20+ms
Gets on my nerves at times when i sometimes look in the server list and i get 160ms, yet when i do a traceroute it'll be more akin to 130-140? isn't that a bit weird, yet my connection is stable, no loss or choke, client has decent fps and network settings. Actually the lowest ping on Australian servers by far, could you also put up the no compensation cap from 10ms to 15ms or so? i've noticed i get a few issues when my network is spiking down to 6ms - 15ms all the time that it drops in and out it's very sporadic. Cheers!
^this problem mainly stems due to the way it's handling the actual ping-time, it should be 4-5ms yet, it spikes from <10ms > 15ms it's quite annoying.
Also would love to see perfmon add in your own clients ping.
Thanks!
Tracing route to 119.252.191.*** over a maximum of 30 hops
1 <1 ms <1 ms <1 ms 192.168.0.1
2 4 ms 3 ms 3 ms mas2-l101.bng.optusnet.com.au [1.43.0.1]
3 * * * Request timed out.
4 3 ms 3 ms 2 ms 59.154.142.46
5 3 ms 5 ms 5 ms 202.139.16.58
6 4 ms 4 ms 3 ms bundle-100.cor03.syd03.nsw.VOCUS.net.au [114.31.192.44]
7 3 ms 3 ms 3 ms ten-2-1-0.bdr03.syd03.nsw.VOCUS.net.au [114.31.192.43]
8 4 ms 4 ms 4 ms as56106.cust.bdr03.syd03.nsw.VOCUS.net.au [175.45.107.50]
9 5 ms 5 ms 5 ms 119.252.191.***
Trace complete.
^ingame 15ms, serverbrowser 20+ms
Comments
Only thing I could consider that's different is your router, and any additional handling it's doing (QOL, port forward instructions, sniffing etc) with a game using large packets of data versus a simple ping with 32 bytes.
That why the difference between the cmd ping and the ingame ping can become quite large on an overloaded server.
Meaning what is shown to you in-game is your real current latency to the server. What is shown to you via the ping command in the cmd is the theoretically physically latency between you and the server.
Therefor the "in-game ping" differs from the ping you measure via tcp packets and is expected to be higher
Regardless of server or list, same issue so it's not server specific, nor is my hardware/modems, thanks!
Request Developers open South East Asia server , for more players base ( Thailand Hongkong maybe?)
Much better explanation than my own reply as well, thanks for the details.
This is the wrong place to request such a thing.