Screenshots, Post 'em if you got 'em
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
I have been playing around with generating a village.
Basically right now spamming a pair of prefabs into a randomly designated set of points and then running around in them. Setup some angry villagers just because.
The idea is to setup a few different prefabs and have an area that spawns at random full of bad guys to shoot. The next step will be making the building prefabs decide what to spawn each time I make one.
I'm interested to see what the rest of you are up to with future prefect right now. Any one else doing cool things?
Basically right now spamming a pair of prefabs into a randomly designated set of points and then running around in them. Setup some angry villagers just because.
The idea is to setup a few different prefabs and have an area that spawns at random full of bad guys to shoot. The next step will be making the building prefabs decide what to spawn each time I make one.
I'm interested to see what the rest of you are up to with future prefect right now. Any one else doing cool things?
Comments
Working on the heist game now. This is our (placeholder art) robot:
Working on getting loads of art from Fox3D, our outsource guys, into the game. Here's the laser wall, which will surely be a good fit for any heist game.
anyway before I do that, a few more screenshots.
mistakes with spawners
Was kind of tricky to combine both with lots of pitfalls. I.e. the automator crashes when calling World_SendMessage in edit mode and there is no way to determine if the game is started. Also the script cannot call the automator, therefore the algorithm to place characters needs to be present in both. This then requires all the fields (e.g. line spacing, horizontal alignment, ...) to be synchonized between both.
On the other hand, the automator maybe called even after the game was started, so now there is the script and the automator running at the same time, trying to do the same thing, interfering with each other. etc.
It's in the workshop.