70fps while respawning in ip/egg 50fps while spawned
Archie
Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
edit:can you delete this thread.
just curious as to why when i'm respawning after dying it shows a greater FOV, but doesn't render gun animations that i'm losing 20fps from that viewport of respawning vs actually being respawned?
edit:It only happens when there are other people on the server or other people around?
just curious as to why when i'm respawning after dying it shows a greater FOV, but doesn't render gun animations that i'm losing 20fps from that viewport of respawning vs actually being respawned?
edit:It only happens when there are other people on the server or other people around?
Comments
The reason your FPS is higher when respawning is because you are technically in spectator mode. Which doesn't load the codebase for collisions/player interactions, I'm fairly certain the viewmodel (jaws/rifle) don't have that much of an impact, it's mostly the lua for collisions. Maybe 2-4FPs viewmodel and HUD versus 18-16FPS collisions, is my guestimate
You can find the exact cause by using the profiler. Type profile in the console, and spacebar to pause the profiler. left and right arrows allow you to look at individual frames, and you can navigate the functions tree with the mouse.
Nah, even with the hud unloaded, r_gui false and or it disabled mostly with ns2+ still same results, koujis answer pretty much answers mine i suppose.